PlayStation 3 Exclusive Controller Announced

Posted May 8, 2006 at 8:06PM by QJ Staff Listed in: PS3 Tags:
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Sony Computer Entertainment has just announced the controller for the PlayStation 3 - a High Accuracy & Quick Response, equipped with a 6 Axies detecting system. Here comes the rough translation of the Japanese press release, just sent out minutes ago:

Sony Computer Entertainment now announces the exclusive controller for PlayStation 3 on E3 2006.

The PS3 exclusive controller inherits the basic design of the popular DualShock PlayStation controllers, but with better controllability. The newly added "High Accuracy & Quick Response 6 Axies detecting System" is a system that requires no configuration of external add-on devices. In this way, users won't have to go through any inconvenient setup process to get it to work. Meanwhile, it is possible to keep the 6-axis detecting while accessing the PlayStation 3 console via network, which brings a whole new dimension of entertainment experience to the players.

The new element of the "PS3 Exclusive Controller" is the introducing of the 3 dimensions - Roll (tilt left or right), Pitch (tilt back and forth), Yaw (move left or right), enabling the controller to read the acceleration information of the 3-axis (XYZ) in real-time with high accuracy. Added with the analog and digital key input, the controller now becomes a part of the player to bring "natural" and "intuitional" control to gamers.

To get rid of the interfiece of the vibration and ensure the accuracy of the 6-axis system, the vibration function came with the PS and PS2 games will be cancelled on PlayStation 3.

On the other hand, the L2/R2 button on the upper face of the controller have been redesigned, which enables even more accurate measurement of the stroke and press of the keys. The lean angle of the analog sticks is also larger than the old design, which makes accurate controlling possible. With this modification, the detection accuracy has been upgraded from 8-bit to 10-bit.

The inputted information will be transferred through the fast wireless communication technology "Bluetooth". However, you can still switch to wired interface using USB cable, which is also used to charge the battery inside the controller. You can switch back to wireless connection by removing the USB cable.

 
 
 

Comments [refresh]

by fyrehart - 2006-05-08 15:23
» Wow..

Nice! Not AS good as the Wiimote when it comes to motion-capture/sensing, but still kinda cool! can't wait for the Ace Combat series!



first comment!?

by maulberto3 - 2006-05-08 15:27
» CMON

FLOP IN EVERY WAY!!!!!!





MOTION SENSORS ARE FOR GEEKS!!!

by JHemps - 2006-05-08 15:28
» Ripoff

Wow, there's a big surprise...sony's got motion sensors in their controller. Wonder where they got that idea? It's sad to see that they have resorted to stealing from Nintendo. Shame on you, Sony.

by - 2006-05-08 15:29
» you no wuts funny

theres only one new button witch to me seems like the home button on the 360

by uh - 2006-05-08 15:33
» uh.. shut up guys..?

Just because nintendo talked about their motion sensor controller first doesnt mean they came out with it first.



stop *****ing just because sony rocks and its going to kick so much ass..

by chief - 2006-05-08 15:34
» finally

atleast they showed something and even went further to release the price tag which i think they will reduce come 2 months before release i hope so, if not only hardcore fans are going to buy the console in its early life span. but in all good going for sony with the controller atleast they copied a good company which isnt that bad and i think that microsft in the near future will release something like this for their controller i guess.

by bigshynepo - 2006-05-08 15:40
» Question

Does the Wii-Mote even have rumble?

by CeCiL - 2006-05-08 15:41
» Even Better

The best controller, just got even better... drooooool!!



Although, i DO hope that the motion sensitivity is optional.

by yesss - 2006-05-08 15:44
» nice

now this is the controller we all like to see

by unregistered - 2006-05-08 15:44
» idiots and morons

as my title says and directed to the peole that say that sony ripped off nintendo.



how long has this tech been around? a long time, and used for alot of things.





how long have we known that the ps3 controller was bluetooth? a bit longer than we even known about the nintendo controller.



could they have implimented this into their controller before nintendo have said anything about thier controller? yes, very much so, but i am not saying for sure.



kids, wich you are, stop saying that sony keps ripping of other people. if you look at the other companies they copy off of thie compitition all the time. alot of you just want to point fingers or just be litle fanboys that cry about everything.



stop whining and sit back and enjoy what ever system you are going to buy, and please for all that is holy, stop being little d*ckheads.

by calm down - 2006-05-08 15:52
» calm down

--it's alright guys.

--besides the xbox and wii fanboys this is good news.



--you can tell from the demos that this will be used more as an extra option than the concept behind the whole console.

--they are just eliminating nintendos edge of having NEW style gameplay.

--well anyways...



--thank god for the dual shock living on. it truly is a marvel.(at least in my hands)



--curious about the modified analog sticks.



ps: sony was bound to go after nintendo. they want the 50%+ of this generation to live on.

by yoyoyo - 2006-05-08 15:53
» #10

you tell 'em buddy :)

by babyluigi - 2006-05-08 15:55
» Wow...

I would like to take this opportunity to congragulate Sony on their amazing accomplishment of taking a PS2 controller and sticking Kirby's Tilt and Tumble technology into it. I still cannot fathom how the brilliant minds at Sony do it (simulated Sony controller design thought: "Say, that Wii thing looks kinda cool... Hey! Since we apparently can't think of a single good idea for our controllers ourselves, what if we just copied it, but not enough to be illegal!" This rant is now over. Have a nice day! : )

by refan22 - 2006-05-08 16:09
» Jeez...

It's pretty obvious that Sony redesigned their controller to take advantage of both the 360 and Wii controller features. Naturally, the PS3 controller will NOT have very much sensitivity at all compared to the Wii remote. From the looks of it, it'd only be good for flight games, racing, etc and not much else at all. With the Wii-remote, you have a remote which can be used as a second analog and also to be largely used in FPS, which judging by the PS3's controller cannot necessarily use as effectively. Despite that, Sony deserves some scolding since it's pretty obvious what they've done...

by The Unbiased One - 2006-05-08 16:29
» The Wii Controller

When I first heard this, I was angry for many reasons...



1) Sony clearly got this idea off of Nintendo. For Nintendo Fanboys, think of it as Sony taking the idea becuase it was such a good one. For everyone else, yay.



2) Yesterday, the idea of a motion sensor was stupid to all Sony Fanboys, but today it is a great idea.



3) The fact that during the announcement of the ability, they acted as if the idea was completely theirs. Had they given any credit to Nintendo, I believe many more fanboys would not be as upset.



4) I really do not like the PS controllers. They cramp up the area by my wrists. When I first saw the boomarang controller I was happy that they finally decided to change it, but I guess i'll live through it.

by noone - 2006-05-08 16:35
» going through the motions

i would think that for fps one could quickly become used to a setup like



tilt fwd + back - look up and down

turn l + r - look left and right

tilt l+r - lean



perhaps..



it may take some experimentaion but it may free up your right thumb.



I LIKE IT.

by sad... - 2006-05-08 16:37
» not impressed

so the controoler looks exactly the same, they stole the motion sensor from nintendo, and what looks like the big X button from the 360 controller....let's hope the rest of the system is a bit more on the "revolutionary" side...sigh, poor sony

by me - 2006-05-08 17:10
» hybrid?

It's nothing new at all.... Kind of underwhelming. Most of what I saw has been noted already, but did anyone else notice the 4 numbered lights on the front which I presume act just like the "ring of light"? Does anyone else kind of feel like Sony realized the boomerang was a flop and redesigned it as quickly as they could and this frankenstein of a controller was born? And before anyone shouts that I'm this fanboy or that fanboy, keep in mind I've had every Sony console and will likely have the PS3 eventually as well, but I'm a bit let down.

by Genji - 2006-05-08 17:14
» Good.

Looks good, i suggested that sony put a usb charger on top of the controller. I dunno if they listened during that survey(like 4-5months ago), but at least it there now. Tilt motion, hmm first game to come to mind using that feature was ace combat when i saw that the controller would support tilit motion.



If you are not impressed by the controller, thats just your opinion then. Alot more people would be surprised once they are actually playing. Its a little like the Wii-mote but when you actually look at them it is not. How I wish I was at E3...

by DarkLegacy - 2006-05-08 17:53
» heh

Same design with ideas taken from both the Xbox 360 & Nintendo Wi controller. Lacks a rumble feature but makes up with it with an....um.... Motion Sensor???? Which in turn is only a tilt fuction, WTF? lol. Man was that ever dumb. It's the same tech as what the Old School Sidewinders for the PC was. With the tilt sensor. Nothing special about it.

by demologik - 2006-05-08 18:56
» again..

i predicted this s.h!t. again, i am right. i still am god.

by ++good - 2006-05-08 19:30
» Same Controller?

I'm personally glad it's the same controller. I've always liked the PS2 controller the best. To me it's the most comfortable, and it means i won't need to re-learn to control my existing library on a different controller.

Why is everyone so upset? Doesn't anyone besides me see the old controllers in the new ones? Look closely at the 360, smaller than the original, and that's about it. The Wii? Come on, it's an old NES controller on the end. Just for fun I imagined to play a game with one of my remotes, you want to talk about sore wrists. Don't believe me, try it for your self and see. No one can get two-handed combinations on a one-handed controller. And after time i noticed that my arm went from holding it out to laying on my lap. I can't see anyone being able to play by holding out their arms for more that 30 mins. After that you'll have to re-align the controller for the lower position. Kind of a bother in the middle of a game.

by Annoymous Coward - 2006-05-08 19:44
» completely copy..

PATHETIC. it's based off the old PS controllers, so much for next-gen. Also taking the motion sensitivity in a controller straight from the Wii...wow. Get a life, sony.

by OMG - 2006-05-08 20:40
» OH OH OH

WTF Copy Nintendo and 360 lol I bet now the Sony fanboys are pissing in their pants they were the first to put down all of the other consoles and now what? Now Sony just copys its funny.



Atleast they have a real controller a not a friendship dildo!

by lansingone - 2006-05-08 21:18
» 2 cents

1 the the numbers on it just tell you what controler it is, any retard would know you need some LED system telling them apart if thare bluetooth so i think it's safe to say its not copying the 360 ring of light, it would be if it was in fact a ring of light but its not. 2 the logo thing button would seem its copying the 360 button cause its round and in the center of the controler but when you think about it, its a home button the PSP has one and it came before the 360, the center of the controler is the only good spot for it nobody wants a home button on the top of it. so you can see the only thing thare really copying is the fact that its round

by muimui - 2006-05-08 21:36
» tilt?

ok tilt seems to be a fine idea, but rumbling was a direct feedback from the game. its a difference between feeling whats happening then seeing how it reacts. Nintendo has even managed to get rumble and motion sensing into the controller, GOD the ninty controller even has a loudspeaker build in

by Emil - 2006-05-08 22:25
» gimmicky?

To quote one of my favourite tv show: This is an outrage!



I call this by far more gimmicky than the original wiimote. I cannot image that using two analogue sticks is comfortable enough if you do not want to tilt the controller. That makes me think that the tilt sensors are just an option - which definetly makes it a gimmick. Definetly a new low for Sony.

by mumblyjoe - 2006-05-09 00:04
» my 2 cents

IMO i'm glad they've got rid of the god damned awful 'rumble' I had never liked that from day one. As for the tilt sensor thingy we'll just have to wait and see about that one wont we, although i'm thinking an ace combat game would be sweet

by relentless - 2006-05-09 00:28
» hey number 18

well how the hell else would you know which controller is which player? thats stupid that you even brought up copying the RING OF LIGHT. who CARES. "microsoft invented lights on controllers!" waa waa



as for all the rest of you.. you are the most negative jaded sons of b itches i have ever seen.

by Your momma - 2006-05-09 01:24
» BOOOOOOOOOOOOOOOOOOOO

BOOOOOO, its the f*cking PS2 controller. Way to be diffrent Sony. Shouldve stuck with the boomerang.

by CertifieDorK - 2006-05-09 01:28
» the " button " on the controler

that grey button in the middle? the grey one? that isnt a

by CertifieDorK - 2006-05-09 01:30
» mistake

that grey button in the middle? the grey one? that isnt a home button, it will be used for changing the bluetooth. Didnt anyone else see the lights at the top ( 1,2,3,4?)

by Tomb - 2006-05-09 01:30
» bla bla bla

"sony compied nintendo, bla bla bla" no they didnt! sony was developing this tilt technology in 2001!

"oh no they got rid of 'rumble' feature" yeh they had to unless when are playing a game and it tilts, you want it to be straight and not all over the place!

"ring of lights, bla bla bla, microsoft, bla bla bla" just read number 29!

"they stole the round xbox button which nobody else can use a round button cause then its stealing" im sure there going to get sued over the use of a round button!!! and read number 25!



Your all idiots who think that sony are stealing, why dont you read about it first then you can admit that your wrong. oh no wait a minute, your all too far up microsoft and nintendos butt for that!

by Emil - 2006-05-09 01:58
» ..

Tomb: Even if Sony developed the tilt technology, I don't care. The pathetic thing is the first version of the PS3 controller got ditched and now they come up with a wii style yet inferior copy of the controller - after officially labeling Nintendo's controller a gimmick and useless.



I also don't care about rumble feature and analogue sticks that Sony did copy from Nintendo. Sony never said that the rumble feature was useless. Sony never said the analogue stick is a silly gimmick. In every part of the industry useful inventions are being used by all different kinds of firms regardless who actually invented it. That is ok. But the story of this PS3 controller "look at our silver metal banana!!! Way to own that stupid remote! ... hm. seems like noone likes our boomerang thingy. Let's take what we copied years before and 'knock it up another notch' with that other thing Nintendo's doing" is what makes this so wrong.

by Ash - 2006-05-09 02:57
» WTF

I Don't Get it, When Sony first shown the Boomerang Controller, Everyone complained, said it was ***** and said stuff like why change the old design, Now, They have gone back to the Old Design, and you guys are still *****ing complaining, *****ing hell, make up your minds you sad losers!

by chief - 2006-05-09 03:25
» sony a let down

wow after all that having 4 usb's in the front and 3 in the back, that didnt happen the 2 hdmi and the 2 or 4 giga ports was no go and something else i saw was the controller only has 4 light on the top if the ps3 is supposed to support up to seven why isnt the light led 7 oh well in all i will still buy one but this will probably be my last ps console.



yeah right, but anyways sony is basically selling a bd player that can play games instead of a gaming hardware that can play bd-disc

by me - 2006-05-09 03:37
» Hybrid again

Lots of anger in here. The fact is the controller is a rehash of longstanding design ideas from Sony themself, Nintendo, Microsoft, and others I'm sure. My point is there's nothing at all new, and it's a bit underwhelming. Well that and it really looks like they just threw it together.



25. There are other ways to tell the controllers apart from LED lights. lcd display(think dreamcast VMU). And while we're on it, why use only 4? The PS3 supports 7 bluetooth controllers right? So how do you figure out who's holding controllers 5-7?



35. Consider the fact, that maybe, just maybe there's TWO(or more)groups of people in this world. Ones that hated the boomerang, and ones that hate this rehash. Just because people are complaining doesn't mean it's the same people complaining. I personally thought the boomerang was a bit weird, but having never held it or seen it in person reserved judgement. This "new" controller is the same one I've been playing with for over a decade(basicall y). And for that I'm not excited.

by Erikku (RedLink) - 2006-05-09 03:38
» Lovely^^

I'm really looking forward to the PS3 and Grand Turismo!!! ^_^ ToO bad that I wont be able to afford both a PS3 and a HD TV.

by Erikku (RedLink) - 2006-05-09 03:39
» Lovely^^

I'm really looking forward to the PS3 and Grand Turismo!!! ^_^ ToO bad that I wont be able to afford both a PS3 and a HD TV.

by me - 2006-05-09 03:41
» triggers?

One other quick thing I just noticed after another look. It seems the bottom front buttons are now triggers, probably analog, instead of the old DS2 digital buttons.

by mumblyjoe - 2006-05-09 03:52
» lights

maybe for controllers 5-7 two leds will light up, seems obvious when you think about it

by memoHDCV - 2006-05-09 03:58
» boomerang

What hapens if sony decide to make a desing of the ds3 controller on the ps3 and if you don`t like it u can buy a boomerang designed controller and ... evrerybody happy.



see you

by Rammek - 2006-05-09 04:09
» Who cares what fanboys think?

You're all a bunch of crybaby losers anyway.



Things are not always so black and white when it comes to a complex business/industry like consoles and video games.



Also, why is anybody whining about this controller? I thought the PS2 controller was the best of the best, and now look what you have for PS3? An improvement on the best of the best. I can't understand why anyone would complain, unless they are mentally deficient... oh, well, that must be it then, eh?

by White Night - 2006-05-09 04:18
» Not surprised...

It's nothing new for Sony to be the most unimaginitive bunch. They're sticking with the PS2 controller design, which, to credit them, is a good move. The PS2 had a decent controller, but now they've added a tilt-sensor and trigger-ised the R2 and L2 buttons. Tilt-sensor rips the Wii-mote so badly a two-year old could see it, and the triggers have been done by both Nintendo and Microsoft in their previous consoles.



Oh yeah, and if that's not bad enough for all the big Sony fans, (not to single you guys out or nothing, but, well, I guess I have too), a little more than a year ago I think it was, Sony was sued for a rather large sum of money, I think it was nearly $100-million, for having stolen the "dual-shock" technology from a company that barely grosses $300,000 a year. I've never realy liked Sony, but I had lost all faith in them at that point, this controller is just the icing on the cake.

by Hatchet - 2006-05-09 05:14
» gotta ***** up that chicken

intresting enough wii stole it as well from remotes for the pc simulation games all had sensors, now i dont see it being a big copy, its still way different so ps3 still gonna rape all your other crappy piece of ***** 3-gen if you can call nintendo 3 gen with it being geared towards playing and interactiveness , and geared toward older people and girls now, which is dumb. Also nintendo might have its high points. And tyhe dual shock, all the controlers for pcs were coming to dual shock, that want to incorapate the feeling of being in the game, not theifing, y'all seem to be one sideded.

by Hatchet - 2006-05-09 05:17
» gotta ***** up that chicken

and how the *****, its not stolen just becuase its woreless and and has sensors? its still not a *****ing remote its clasic revamped just like everyone wanted, you *****ing retards.

by *****ward - 2006-05-09 06:34
» shut up nintendo fans

either way you put it, sony will kick nintendo's. microsoft will do the same. nintendo is out of the picture.

by TheDude - 2006-05-09 06:59
» Love it.

We get the best of both worlds. Thank you sony.

by parabolee - 2006-05-09 08:38
» WOW

How incredibly dissapointing! i knew the boomarang was never going to be the final design but I didn't expect them to give up and go back to the same controller we had on the PS1!



Wow a few minor functions that we will probably rarely use (remember the anolouge buttons on DS2?). And loosing the vibration is criminal!



It wouldn't be so bad but IMHO the Dual Shock is a very over rated controller, the sticks are in a very uncomfortable position.



Here's hopping to better third party alternatives. That what I use on my PS2 because after the Dreamcast and now the 360 controller the Dual Shock is just uncomfortable.



And don't bother calling me a Nintendo/Microsoft fanboy just because I don't like it. I own ebvery system without prejudice I have every intention of buying a PS3, I'm just not as excited now because of this crappy controller and the price ($600 you must be mad!).

by Anonymous - 2006-05-09 10:03
» Gaming is all that matters

People are never satisfied no matter what. People complained about the initial PS3 controller and now complain about the redesign of the PS2 controller for the PS3. I do admit the tilt function is quite gimmicky and will prove pointless in many of todays games where as the Wiimote is able to be used in a multitude of ways. It's also quite disappointing that they would decide to use this feature in the control at the expense of the vibration function which IMHO puts you more in touch with the game as far as senses go. While it would be best for them to have one with vibration functions and another with tilt functions it would make little sense seeing as though you would still never be able to play a game that you could utilize both the tilt and vibration functions simultaneously. However if Sony was able to develop a controller with that support (even if they had to redesign the controller such as the dual shock controllers that came out for the PS1 or the S-Type controller for the XBox) it would definitely be something closer to being new and innovative, however sadly many popular games will already have been published that don't incorporate the vibration functions. We've been playing games like DMC or MGS with vibration for years now and when they are supposed to be very realstic (as realistic as a fictional story can be) there is no more functionality for one of the features that helped us get more of a feel for the game. But whether you like their decision as far as the remote goes, I'm sure the many of us will buy a system nonetheless in some point in it's life cycle. As for me, I own a PS2 and Xbox, but I plan to buy a PS3 and Wii. Every system has their pro's and con's and no matter what anyone wants to believe, none of them are perfect in anyway, they just come really close to it.

by loco - 2006-05-09 11:18
» i hate this

*****

i really love the bommerang controller

i hate my ps2 & ps1 controllers

by FatalPromise - 2006-05-09 11:52
» Ok...

Ok, to say the least i liked the first PS3 Controller. It was a new and fresh design. And now since sony got sued for stealing the GUI for the Dual shock 2 or 3 (Or something i do not remember so DO NOT quote me in a Flame) so they had to scrap that "Boomarang" and now this garbage is here. And I bet you any money people are going to pissed off again and practically want the other controller back. Sad but True. It's basically the PS2 Controller with a USB Socket. I guess that whole motion thing was just thrown in there to have an excuse to the public that its not a PS2 controller rehash. Oh well.

by Vipre77 - 2006-05-09 15:22
» Re: ditching Force Feedback

Almost everyone seems to be pinning the exclusion of the old Dual Shock rumble on the recent lawsuit brought against Sony by Immersion. Well, that may certainly be a factor, especially since Microsoft now owns a signifcant portion of Immersion. Sony won't want to pay any royalties that goes into their pockets. They do enough of that already with their Vaios and now Clies.



However, I would imagine there to be another very good reason for getting rid of the force feedback. If Sony is going to include motion sensing in this controller, it would be wise to get rid of the rumble feature to avoid introducing unwanted movement that would be picked up by the motion sensors. They are based on accelerometers, after all, which are designed to measure vibration. I'm an engineer and I use accelerometers frequently in my work. I wonder, though, if this a chicken-or-the-egg situation. Were the motion sensing features added as a consolation prize after deciding to get rid of the rumble feature due to the reasons stated above? Or was it as I surmised in that the motion sensitivity was added first and the rumble was removed to improve input accuracy?



Also, to clarify for those calling this "tilt-sensing," the press release states 6-axes. That means it senses translation and rotation on all three axes (x, y, and z). In non-engineering language, that means it does sense "tilting" up and down (like nodding your head), turning right and left (like a steering wheel in a car), and banking left and right (like an airplane doing a barrel roll). That's only three of the six axes. The other three are simply moving the whole controller up and down, side to side, and forward and backward. That's the final three axes. When you combine all of those six axes, you can interpret motion in every conceivable direction and orientation.



Not that anyone cares, but here's my take on the whole "copying" Nintendo attitude most people are adopting. Is it really a copy of what Nintendo is doing? As some others have pointed out, we don't know that Sony hasn't also been working on this stuff for at least as long as Nintendo has been. Unless you work on their engineering team, you don't know that for sure. Sony's been pretty tight-lipped on lots of things with the PS3. They may have simply not been tooting their own horn about it as much as Nintendo has, because, really, that seems to be one of Nintendo's biggest selling points, while it's just another of many significant features included with the PS3. This kind of thing isn't exactly the sort of thing you can just slap in there and be done with it. There's a lot of development work that needs to be done to get it to work properly and that takes time.



The other part that bothers me about the comparison is that the controllers, other than the motion-sensitivity, are nothing alike. The Nintendo controller more closely resembles a DVD player remote, while the PS3 controller looks more like a traditional gamepad. They will obviously have different advantages when used for games make to leverage the design. The button layout on the Wii controller, to me, doesn't seem to be ideally laid out for fighting games. There simply isn't enough buttons available. It would seem that Nintendo is going to rely on interpreting controller movements to replace button presses. The PS3 controller, meanwhile, appears that it could operate similarly, but still gives a lot of buttons to use, either as backups or supplements, effectively giving you even more "buttons". The big drawback on the PS3 controller, though, is the fact that it's a two-handed controller as opposed the one-handed style of the Wiimote (ignoring the dongle half), which may make certain motions easier on one controller versus the other. I see the gamepad style of the PS3 to be better at simulating steering wheels, while the Wiimote would be better at tennis, fencing, fishing.



Whew! This is getting long-winded...



Finally, I wonder how many broken controllers there will be because of idiot people flai

by Evil Monito - 2006-05-09 15:46
» PSP?

Does anybody that posts here have a psp? didnt sony say that the psp could be used as a controller for the ps3? does anybody know how the psp will interact with the ps3? since the psp doesnt have L2 and R2 buttons

by White Night - 2006-05-09 16:22
» You make some good points...

The things you say make a lot of sense there Vipre77, but allow me to interject with a few points. Some based on what you said.



Firstly, yes, at a glance, one would think that removing the rumble feature in place of the 6-axis-tilt-thing would be better, because then yes, the rumble would not interfere with the tilting of the controler. But is that simulating what I want it to simulate? I would think that if I were playing a...say a racing game...I would like to have the controler rumble away in my hand when I hit a wall. It would simulate the driving experience a little more accurately if I had to fight with the steering wheel a bit, I think.



Also, Sony said that they were "unable" to include both. Keep this in mind.



Nintendo reveals Wii-mote at the TGS. Competition (Sony inclusive) call it a gimmick, developers call it possibilities. Well...some developers don't. The guy who made the Katamari games doesn't seem to think too much about it.



If Sony lost the will or the rights to use the sued-for Dual Shock technology, that would mean that they'd have to pay royalties for use -as you mentioned- or they would have to develop their own technology.



Sony, stealing/ripping/copying, whatever you want to call it, is not a new idea, so when Sony big-wigs see all the hype about the Wii-mote, do you suspect that they would say:"Nah, there's no way that'll fly." Or would it sound more like: "Holy crap, I think they might be on to something."?



Sony also ditched the "boomerang". "Why?" some ask. I would suspect that, after viewing all of the "boomerang"-esque jokes that flew about after last year's E3, Sony decided to go with what they knew already worked, and tweaked it up along the way.



Now, here's the equation I propose:



Sony + Loss of Dual Shock + Shady Background + Wii-mote Hype = A not quite as great motion sensitive controler.



That's the way I look at it. Now, granted, I could be wrong, and more or less likely am. But given Sony's "Shady Background", I don't think I'm too far in the wrong to be sceptical.

by SnowX - 2006-05-09 16:48
» Rumble?

During the warhawk developers explanation about the remote, he says that several things are great, including rumble. Maybe he knows something, or maybe he was not being careful with what he said.

by DH3K_aka_KBobTwo1K - 2006-05-09 19:43
» I just figured this out

(unofficially) if you're player five the number 1 and 4 lights will light up, player 6 will have lights 2 and 4 lit and player seven 3 and 4.

by DH3K_aka_KBobTwo1K - 2006-05-09 19:47
» I just figured this out

(unofficially) if you're player five the number 1 and 4 lights will light up, player 6 will have lights 2 and 4 lit and player seven 3 and 4.

by Someone - 2006-05-10 00:24
» Geezzz....

The people who are bi*ching about them bringing back the old PS2 controller design need to stop. From my understanding the PS1/PS2 controllers were the best, way better than the Xbox and Gamecube controllers. And who really gives a **** about Sony stealing the motion sensitivty from the Wii controler. No one execpt for gay little Nintendo fanboys. People need to understand that the PS3 will be great, no matter what the controller is like. Don't forget that other companies like Nyko (something like that) and Mad Catz will make controllers for the PS3 that will probably be a different design. (Sorry spelling mistakes, I was rushing.)

by Someone - 2006-05-10 00:31
» Oh yeah....

About force feedback, it not really a big deal that they took it out. I'd admit it was kinda kool at first, but it can get annoying. When I hit a wall in a racing game or something, i dont need the controller vibrating because i can visualy see i hit the wall... it is not like it makes it real or anything. Also, the battery will last a bit longer too without motors going off every second in the controller.

by whats your name? - 2006-05-10 01:52
» all of a sudden vibration functions not important

ba haa ,, everybody will miss vibration function when its gone,,,

it will be same as playin a game on a tv remote control,



u can start to cry....... right about now.

by ps3 will suck - 2006-05-10 03:40
» ps3 sucks?

PS3 SUCKS. SONY ARE DUMB *****S. THEY NEED TO BE S***** FED.



GO 360 AND WII

by jon - 2006-05-10 15:16
» dumbass

the didlo controller was better, its a rip of both wii and 360 controllers. prolly gonna get sued up the ass for it.

by Uhh - 2006-05-10 19:21
» all of them

Ps3 , Wii and Xbox 360 all suck.

by keekwy - 2006-05-11 09:46
» Still DualShock?

I'm no PS Dualshock expert, but didn't the name of the Dual Shock refer to the two rumble devices in either handle of the controller? Now that it has no rumble, will they change the name? maybe to "NoShock"--refering both to the fact that it has no rumble at all, and that it is not a shock that they stole another idea from Nintendo.



I agree with 51. I hate the PS1 and 2 controllers. . . all cramping up in my wrists. Blech! I had higher hopes of the bananarang controller; although, it did look funny.

by dado - 2006-05-11 10:26
» its not copying

i had a controller for the PSX ( playstation 1 for all you bumboys) that could use tilt sensors and stuff too to originally it was for the psx and maybee sony had the idea but was just processing it probly waaay before nintendo even though about changing their "revoluotoin" name. and where would any body be without copying people copy others in exams and also somebody creates a computer sothe next person to create a computer ont eh same basis is copying them?

by Mr Toasty - 2006-05-11 11:23
» ...

It's too bad sony couldn't have left both features in and just left it to the developers to pick and choose, I mean FPSs would be crazy if you actually had to physically fight the recoil on the gun.

by foomX - 2006-05-11 21:08
» no...

That would be sweet. Fighting the recoil of the gun? Now that would take some level of skill to master. GO!



For the record, I think it's a great idea that they "stole" the idea. I think the Sony "Fanboys" were griping when Microsoft took the vibration support for their bulky controller. I'm sure everyone was griping when Nintendo finally decided to go "online" with their new console. So what's the big deal? I say welcome the competition, even though they flat out "cheated". Only when you're able to dominate in your generation, with all the odds stacked against you, will you be able to be considered the uncanny.



Gaming goes on...do what's feels right for you.

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