Indiana Jones All Set to Rock E3 with Animation Technology That's Supposedly Too Human

Posted Apr 29, 2006 at 7:33AM by QJ Staff Listed in: PS3, Xbox 360 Tags:
Ó


Indiana JonesLucasArts announced that Indiana Jones’ nitty-gritty expedition for Xbox 360 and PS3 will feature the euphoria behavioral-simulation engine from NaturalMotion Ltd. This industry first will enable Indiana Jones and his nemesis “to move, act and even think like actual human beings without the limitations of traditional animation… resulting in a series of experiences and payoffs that will never be the same twice.” Furthermore, LucasArts’ hypesquad said euphoria technology means the action isn’t scripted – it’s simulated – making gameplay totally unpredictable.

“A.I. (that's Artificial Intelligence not Artificial Idol) drives character behaviors so that thereÂ’s a different payoff every time. WeÂ’ve been working with NaturalMotion since 2004 to help bring their groundbreaking technology to games, and thereÂ’s no better character to demonstrate it than Indiana Jones.” LucasArts will demonstrate euphoria in action on May 10-12 at the E3 Expo. Aaaaaah! Why do these people torture us so? 



 



 
 
 

Comments [refresh]

by DiemetriX - 2006-04-29 04:24
This is what next gen should be like

See it in action here:



http://www.youtube.com/watch?v=hdImUIhbG9E

by - 2006-04-29 06:16
Wow...

The implications of this for machinema film-makers - or the movie industry in general - are STAGGERING...

Add comment

Security code
Refresh

Add QJ.NET
Add to My Yahoo!
Google Reader Subscribe with Bloglines
Add  to your Kinja digest Subscribe in NewsGator Online
Subscribe with Pluck RSS reader Add 'www.qj.net' to Newsburst from CNET News.com
Subscribe with SearchFox RSS del.icio.us www.qj.net
Add to Technorati Favorite! Add to My AOL
furl! it Stumble for Treehugger!