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E3: Portal dev walkthrough (Stephen Hawking FTW)

Posted Jul 14, 2007 at 12:16PM EST by QJ Staff

Listed in: PS3, Xbox 360, PC Gaming Tags: e3, industry news, The Orange Box, Valve Corporation
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Now, personally, I'm not much of an FPS fan. This title's got my interests quite piqued though: Portal from Valve Corporation, set to be released on the PC, PS3, and Xbox 360.

While we've heard all about it since time immemorial, a lot of you (myself included) might still be a bit confused about how the game actually goes. For one, I was never really able to grasp the whole concept of how an "FPS-puzzler involving portals and warping space" would play like.

So, if you've got the same sentiments, feast your eyes on this E3 developer walkthrough. Portal, set in the Half-Life universe, will have you running through rooms (literally) with the help of a gun which can create portals. Kinda trippy too if you see the gameplay footage as seen below. You'll probably be using more of your brains and spatial-relations than FPS skills. Here's a game which will probably make Stephen Hawking proud.



Portal is to be released on October 9 as part of the Half-Life 2 bundle called "The Orange Box," which includes Half-Life 2, Half-Life 2: Episode One and Episode Two, Portal, and Team Fortress 2.



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Comments 


 
# looksGuest 2007-07-14 13:46
interesting i like this !! looks awsome

Reply
 

 
# whoaGuest 2007-07-14 14:24
thats coooooooooooooo ool

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# nothing newAoxomamoxoA 2007-07-14 16:15
Prey did this long before...

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# Now thats next genGuest 2007-07-14 16:18
im excited.

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# noGuest 2007-07-14 17:21
Preys portals, were not the same there were stationary these are not. Theres where more or less pretty doors these allow things like momentum from falls as shown in the video. Plus this entire game is based of the idea behind the portals, unlike prey which is just a doom rip off(not a bad one though).

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# Not reallyGuest 2007-07-15 17:18
Yeah, except Prey's portals were scripted. This is real time user created portals.

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