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E3 2009: Aaron Greenberg thinks it's nice that the Wii and the PS3 are sharing the same space, but Natal would leapfrog over them both |
Listed in: Xbox 360 Tags: Aaron Greenberg, e3, industry news, Microsoft, Nintendo, Sony
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And so we become witness to the evolution of this generation's consoles race. No, it's not just about the hardware anymore. This time around, as we've all seen in E3 2009, it's about the controller. And how controller-less it's all going to be.
Nintendo had the Wii Motion Plus, Sony had the PS3 Motion Controller, while Microsoft had Project Natal. Aaron Greenberg of Microsoft weighed in on things, and is of the opinion that Sony's magic motion-sensing wand will be just as fun as the Wii's, but Natal is sure to go beyond them.
Said Greenberg, "I thought it was interesting and fun, just like the Wii is fun. I think it's great that they're sharing the space." If you never thought the Wii and the PS3 will be put in the same "space" ever, then Greenberg is doing exactly that. This would be mainly in thanks to the fact that both new technologies necessitate the players to hold a remote or a wand. Not Natal, though. Not Natal.
What's clear is that what we're doing is, in many ways, leapfrogging over any of the experiences [demoed today]. We're trying to breakthrough... with a new controller in gaming and entertainment, and I think that will differentiate us, and in many ways remove another barrier to people who are intimidated by, not just controllers, but wands and having to push buttons and do things.
To be able to just drive a car with your hands, or to be able to kick balls as you swing and kick your feet. It's a whole different type of experience.
While Project Natal can be assumed to be still a long ways to go before it officially hits the market, it is also safe to assume that, like the Xbox 360, it will hit the market first before the PS3's Motion Control seeing as the one presented in the E3 was still at it s prototype stage. Natal, on the other hand, already had developer kits sent out this week, confirming that it is, indeed already completed.
Related Articles:
- E3 2009: Shane Kim: Natal extended Xbox 360 life through 2015
- E3 2009: Microsoft Press Conference Post-Game Report
Via VG427
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Comments
And he's so full of himself. He actually believes Natal is revolutionary when Wii has already done it, Sony has Eyetoy (plus now with a new controller at that).
He's the most annoying Xbox fanboy I've ever heard of.
And they say Wii is fad. Now Sony and Microsoft are jumping over the motion sensing bandwagon. When Sony does it they say it's mainstream. And when Microsoft does it then they say it's revolutionary? Funny.
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He has no sense of decorum or class. He's just a foul-mouthed fanboy with nothing to add to anything but vitriol.
Every single time I read a Greenberg comment, I consider selling my Xbox.
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But even more, what Microsoft seems to be leaving out, is Milo v. Eyepet
Personally, Milo looked flawed. A human character to interact with is the downfall of a game... and it simply won't work. Why?
well.
1. You assume that this human can do things that other humans can do, but as of now, it cannot even understand what you say. It understands tones, but not voice recognition.
2. Its "new tech" that really isn't new. Sony showed this off last E3 with...
The eyepet!
Why the eyepet WILL work
1. Its an animal, the user assumes animalistic properties. The user would not expect a human response, but rather, a pet-like response.
2. Usability. Simply the trailer alone shows how perfectly this concept works. And some hands on time with it really showed me that it is AMAZING. The level of interactivity here is unprecedented...
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This is what the Wii should have been in the first place, not to mention the voice recognition.
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Also, i think sony's tech is a lot farther along than most people think, anybody remember that paintball tech demo from about half a year ago? I think that's the same tech and that looked almost playable at that time.
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Sony eventually said "I guess Nintendo was right after all, lets put our own spin on it"
Seems like Microsoft thought the appeal for the Wii came in them simplifying things and then set out to over simplify "They say fewer buttons? We'll do no buttons at all"
and in that lies their mistake. Nobody in this day and age is going to be intimidated by a user interface. If they keep that point of view up Natal will end up exclusively casual gamer (no FPS can be played without buttons) and that could be bad for their core audience.
Also in terms of capability, the only real difference between Natal and Sony's thing is a microphone.
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