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E3 2008: Resistance 2 now with 44 Magnums with remote bombs and no health bars |
Listed in: PS3 Tags: e3, industry news, Insomniac Games
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Insomniac Games' president and CEO Ted Price was at E3 2008 where he revealed that Resistance 2 will have 44 Magnums which shoot bombs that you can detonate at will, and the removal of health bars for a more immersive experience.Price said that "We've [Insomniac Games] really upped the gore." To punctuate the point, he explained that players can now blow off arms, legs, and heads in the game. To help facilitate the slaughter, the developers introduced a 44 Magnum which fires bullets that can be detonated by remote. Imagine shooting and then detonating them while they're lodged inside a Chimera, that's poetry in motion right there.
Finally, he also pointed out that the game will no longer have a health bar. When players are shot, the screen now becomes reddish similar to the effect found in Call of Duty. Awesome eh?
A question Price didn't answer though, was PSP cross-platform play. He simply said that they were not addressing this at the moment. Could this mean that they have something in the works at the moment since he didn't deny it? Perhaps. We'll have to wait for them to talk about it.
Related Links:
Via Kotaku
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also finally game devs are realising that the classic HUD display was several generations ago, i like the screen fading red
also
"He simply said that they were not addressing this at the moment"
no it simply means the arnt working on it
they have to much to focus on now, i waste it with pointless features
yes games should incorporate the psp, but they shouldnt force it
this game does not require psp functionality
unless they use it as a communications device withing squads or maybe a gps system, something similar to that
otherwise it wont fit
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Cross platform play? You mean with the upcoming PSP Resistance? Wouldn't make much sense since the PSP version takes place in-between the events of R1 and R2.
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I loved how they did it in R:FoM. It would restore up to the nearest 25%, providing a great balance between the two. It guaranteed that you didn't get stuck with 1% health going into the battle, but it didn't remove all of the tension from the game by making you feel like you were controlling Superman.
The only advantage I can see to this is that developers can be lazy and not have to worry about good use of medkit placement.
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