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E3 2008: Resistance 2 now with 44 Magnums with remote bombs and no health bars

Posted Jul 18, 2008 at 7:35AM EST by QJ Staff

Listed in: PS3 Tags: e3, industry news, Insomniac Games
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Resistance 2 - Image 1Insomniac Games' president and CEO Ted Price was at E3 2008 where he revealed that Resistance 2 will have 44 Magnums which shoot bombs that you can detonate at will, and the removal of health bars for a more immersive experience.

Price said that "We've [Insomniac Games] really upped the gore." To punctuate the point, he explained that players can now blow off arms, legs, and heads in the game. To help facilitate the slaughter, the developers introduced a 44 Magnum which fires bullets that can be detonated by remote. Imagine shooting and then detonating them while they're lodged inside a Chimera, that's poetry in motion right there.

Finally, he also pointed out that the game will no longer have a health bar. When players are shot, the screen now becomes reddish similar to the effect found in Call of Duty. Awesome eh?

A question Price didn't answer though, was PSP cross-platform play. He simply said that they were not addressing this at the moment. Could this mean that they have something in the works at the moment since he didn't deny it? Perhaps. We'll have to wait for them to talk about it.



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Via Kotaku



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Comments 


 
# Dipp..s0nlxaftrsh0ck 2008-07-18 09:36
Intriguing...::rubs chin:: That magnum...i..i love insomniac and their creative weapon integrity >.>;

Reply
 

 
# noooooooemcp 2008-07-18 10:11
why do they also introduce pointless guns



also finally game devs are realising that the classic HUD display was several generations ago, i like the screen fading red



also

"He simply said that they were not addressing this at the moment"



no it simply means the arnt working on it



they have to much to focus on now, i waste it with pointless features



yes games should incorporate the psp, but they shouldnt force it



this game does not require psp functionality



unless they use it as a communications device withing squads or maybe a gps system, something similar to that



otherwise it wont fit

Reply
 

 
# meh.NarooN 2008-07-18 13:23
I don't see why every dev has to jump on the "zomg no hud = win" bandwagon. Just because we've had health bars forever doesn't mean we need to get rid of them. The whole concept of "recover all your wounds by just not taking more damage" is pretty stupid if you ask me, especially in the context of this game.



Cross platform play? You mean with the upcoming PSP Resistance? Wouldn't make much sense since the PSP version takes place in-between the events of R1 and R2.

Reply
 

 
# ..BananaFish 2008-07-18 13:29
HUD > Screen Fading Red

Reply
 

 
# AgreedBananaFish 2008-07-18 13:35
I agree with what you say about the overuse of No HUD and health regeneration but this is the kind of game that health regeneration works well in because it's part of the actual plot, with Nathan evolving and everything. However I'm fed of seeing it in war shooters and games where it's just been put in instead of a HUD without any real reasoning.

Reply
 

 
# couldnt agree moreGW2 2008-07-18 15:50
these games are too forgiving. just take cover you'll be fine. the bullet wounds heal as quickly as your screen fades back to proper colors. THATS NOT COOL. i mean i like it but i dont want it to be in EVERY game.

Reply
 

 
# I'm sick of this infinite health crap.Demon Slayer 2008-07-18 18:08
I really can't imagine playing a game online like that. Even with the single player, all you have to do is stay behind cover and play slowly and you can't lose.



I loved how they did it in R:FoM. It would restore up to the nearest 25%, providing a great balance between the two. It guaranteed that you didn't get stuck with 1% health going into the battle, but it didn't remove all of the tension from the game by making you feel like you were controlling Superman.



The only advantage I can see to this is that developers can be lazy and not have to worry about good use of medkit placement.

Reply
 

 
# ah yes.NarooN 2008-07-18 19:07
I forgot about his Chimera stuff. It makes sense now, but yes, in other games, it's just dumb. Like COD4, how does a typical footsoldier magically have this ability? We may have had HUDs forever, but the no-HUD approach has already gotten old.

Reply
 

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