Me & My Katamari - PSP Updates Review |
Although
it's a little depressing that the Prince will no longer be starring in any more
Katamari video games, that shouldn't stop us from enjoying Me & My
Katamari exclusively for the PSP. Bringing over this beloved series to a
handheld device was a challenge that even the King of Cosmos himself would've
been intimidated by, but Bandai Namco Games managed to do a great job at
accomplishing this. Featuring dozens of royal cousins, plenty of unlockable
costumes, and some interestingly designed challenges, Me & My Katamari
is a game that newcomers and veterans alike should embrace with open arms.
While the Royal Family is on vacation, many other animals are in trouble because
their islands have been destroyed. Being the nice guys that they are, the King
and the Prince offer to help anybody in need by making islands for them by
building up katamaries. A katamari is some type of conglomerate ball that grows
as smaller objects are rolled into it. As a stage progresses, you can go from
being too small to engulf cars at one point, but shortly thereafter you can be
rolling over entire cities without even thinking twice. This fantasy action
adventure title is really in a genre all by itself, which is a good enough
reason by itself to go and pick up a copy right away.
The game uses an island interface that allows you to view the islands you've
created while also allowing you to see what needs to be done. Animals will
start popping up on
People who have played any Katamari game on the PS2 should be familiar with the
dual analog setup that was fairly simple to become familiarized with, but
unfortunately the PSP only has one analog stick so a change was needed. Using a
unique blend of the analog stick or D-pad with the face buttons, it takes a
little more practice this time around to truly get an understanding of how to
maneuver yourself. Pressing Up and Triangle will move you forward, pressing
Down and X will move you backwards, pressing Left and Triangle will move you
left, and pressing Up and Circle will move you right. In addition, the katamari
can also strafe left and right, rotate using the shoulder buttons, and even perform
a quick dash by alternately pressing Up and Triangle in rapid succession. One
tutorial level is included, but it only lasts for a few minutes so you'll
probably find yourself replaying it if you've never played a game in this
series before. At first I found myself strafing backwards when I simply wanted
to turn right, but after playing for a little bit I can now roam around with
ease. Even though it isn't quite as easy to pick up as the PS2 iterations, the
controls fit nicely on the PSP if you take the time to learn them properly.
The actual gameplay itself is loads of fun whether you want to play for a few
minutes or a few hours. Once you start off with a little ball, it's rewarding
to see your katamari slowly evolve until objects that used to kick you around
are being crushed. Starting off as a little guy, the world around the Prince
naturally feels large and intimidating. However, as certain size benchmarks are
reached the camera will zoom out as the katamari moves higher up on the food
chain. Inanimate objects can help increase your size quickly and easily, but
the living objects tend to give you most of the trouble. Horses, humans, and
even gorillas can kick you across the playing field if you aren't massive
enough to overtake them. Smaller living objects will have an exclamation point
pop over their head if they see that you can consume them. There are hundreds
of different creatures you can pick up along the way, which is part of the
reason why this game is so addicting.
The varied environments help any game feel new the whole way through, but Me
& My Katamari recycles levels a little too often. Towards the earlier
part of the game levels include basic indoor settings, and as you move on more
outdoor environments become available. The terrain you're rolling on does
impact how your katamari moves, so you should definitely be prepared if
you're about to go skidding across an icy pond or if you're headed straight
down a mountain. The only real problem with this game is that not too much
changes during the last few missions. In fact, the final three or four
challenges in the game use the same levels with roughly the same objectives,
and by the final time through you'll probably already have some type of course
to follow memorized. The fun thing about trying out new levels is that you have
no idea where to go you aren't really sure what objects you can pick up every
step of the way, but this whole exploration aspect is taken out with repeat
environments. To make matters somewhat worse, it shouldn't take more than six
hours or so to complete the entire game if you know what you're doing. The
multiplayer segment can be played via Ad-Hoc for up to 4 players in which
gamers will compete to build the biggest katamari while simultaneously trying
to sabotage their opponents, but unfortunately game sharing isn't supported so
everybody needs to have their own copy. Still, there are plenty of unlockables
to keep hardcore gamers coming back for more and there are enough levels to
keep things interesting for the most part, but it would've been awesome to see
even more levels.
As a whole, Me & My Katamari does
a fantastic job at bringing this fabled series to the PSP. Despite the lack of
level diversity towards the latter part of the game, everything else has been
put into place nicely. The control scheme efficiently uses the PSP's solo
analog setup, and there are plenty of different objects, unlockable characters,
and presents just begging to be discovered. If you've never played a Katamari
game before you owe it to yourself to try this one out, and even if you already
have it for PS2 it's still a great game to enjoy on the go.
Overall: 9/10
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Comments
I'm just upset that I bought it and unlike the japanese version this needs firmware 2.6 and no hacks work as of yet. Don't even say upgrade, I bought the PSP for homebrew and spending $50 (GTA) for limited access isn't worth it.
You're acting like people care that your still on 1.5. Lol.
I use my 2.6 firmware solely for gaming, but there haven't been many PSP games that I actually liked. The only games I've received for review that were worth keeping were Infected and Me & My Katamari, everything else has gone to eBay :D
a PSP for homebrew you bought the wrong console
Yea dude definitely don't complain bout being on 1.5. I'm not dumping on homebrew because I definitely give credit to the hard work those guys do but you spent 250 dollars to play stuff that people did in their spare time? No offense but when i have the option of Katamari and Splinter Cell or PONG and SNES games, I'm gonna take the former. Homebrew exists on computers too you know... And woot for Katamari! I rented it, it rocks
I could almost buy a new psp for katamari, just to have one for homebrew and one for gaming.... but I can't live out with my pmp movies and neo geo cd emu.... ***** this... I'll stick with the ps2 katamari.
"If you bought a PSP for homebrew you bought the wrong console" LOL, are you blind? This page is FULL of homebrew. And when I say FULL I mean F U L L Can you play the Castlevania Rondo of Blood iso in any other portable console? pFFFFFFFF
"If you bought a PSP for homebrew you bought the wrong console" Vote for dumbest quote of the year.
yeah, if you think the psp is the wong console for homebrew, youre on the wrong site, bro..... some people......jeez
GP2X sounds good for homebrew since a gameboy color emulator was ported to it in less than 30 minutes and it has a playstation emulator...
Hes got a point. PSP homebrew is pretty sparce ...with constantly updating firmware patching up exploits, and no real permanent hack, PSP is not a full fledged homebrew machine yet. And yes theres a lot of homebrew in the works, but most is in its infancy, nothing is really complete, and few really run at full speed. So seriously, PSP is a gaming machine first, homebrew second.
hmmmm...i think the "right" console for homebrew would probably be the GP2X, but i can see people using the psp, though i upgraded instantly lol
hmmmm...i think the "right" console for homebrew would probably be the GP2X, but i can see people using the psp, though i upgraded instantly lol
One word for PSP Homebrew: Angband. I never have the patience to play that game while sitting at home on my PC, but I've fallen in sweet love with it via Homebrew. (Angband is a Roguelike game. Its as classic as classic gameing gets. Its avaliable here, search for it.) Oh yeah, and seeing as all there is for UMD games for PSP is crap crap and more crap, I aint ever gonna update. PSP for Homebrew, my DS for store-baught games.
Homebrew FTW. I've been waiting for a handheld capable of really great stuff ever since I got my gba flashcard. While the gba has a few good emulators, the psp has tons of stuff already, and it's pretty good. I will be waiting for a v1.5 loader for this game before playing it.
I rather play new games like this and Splinter Cell than some dumb game. People are forgetting that a lot of the homebrew that makes 2.0 and below worth having are starting to work on even 2.60 PSPs
I hope when the real mod chip comes out it will fit in with my psp2tv.
Well, I finally got the game from outpost yesterday ($25, so I won't complain about the 2 week wait)... and it says I need a new firmware, but not which one. tchamexican said it needs 2.6, but how does he know this? Will the US Katamari definitely not run on 1.5? Is there any point in ripping my new UMD and making an ISO (which I've never done)? Will the Japanese version work from an ISO? I would miss the King's witty comments, but nihongo ha sukoshi o hanashimasu. Is there a compatability list on this site I'm not seeing?
ive heard that you have to rip the umd first, then replace the prx files with the ones from like the megaman iso; the m, the k, and the space model or something.
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