EverQuest II PVP changes announced |
Well, if you haven't gotten in a little bit of PVP action on EverQuest II since the PVP introduction, I suggest you give it a try. For those of you already hardcore into the PVP, SOE has announced some changes to the PVP system that you may be interested in reading. Apparently, members of the dev team have been out there getting some PVP action in, right along side all the other players out there. They have seen first hand what needs to be changed, and have listened to player feedback. There are a lot of changes and updates, so if you play PVP at all, check it out. Read the full chanes at the link below.
End of Beta Changes: We also made some changes to the way PvP works toward the end of Beta and have updated the Overview accordingly. These changes are as follows:
- Respawning or using evac spells in an overland zone on PvP servers will take you to a different location depending on your city alignment.Backpedaling on PvP servers now causes you to slow down slightly.
- You may no longer join, leave or kick from a group or raid that is engaged in a PvP encounter.
- Casters are now interrupted slightly less often in PvP.
- You now have 30 seconds of immunity when you zone or respawn. During this period of time, you are free to move or cast non-hostile spells. Any hostile action will cancel this immunity.
- If you zone on a PvP server and are on another player's hate list (i.e. you were engaged in PvP combat when you fled to another zone), you will no longer be immune to PvP when you arrive in the new zone.
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Comments
They are making this for PSP????
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