Twenty-two years of Mega Man in one huge chart

Posted Jul 29, 2009 at 9:56PM by Glenn M. Listed in: Tags: Capcom
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Mega Man History by megaStryke - Image 1When Limit Break posted a Mario Family Line about two weeks ago to enumerate every released title and spin-off in Mario's history, veteran game journalist Jim Sterling commented, "I'd be really interested to see this guy do a chart for Mega Man as well... but that's probably a project that could take a lifetime to complete." For Destructoid community member megaStryke, it took just a week.

"I took it upon myself to do for Mega Man what Agamemnon of Limit Break did for Mario," he said. "It was hard. It was time-consuming. Why didn't I just drop the whole thing? I have too much free time." I remember trying to do so back when I posted on the PSN release of Mega Man One, but I had no such time on my hands. Lucky for us, megaStryke does.

To the best of megaStryke's knowledge, the chart features every title and spin-off on every platform, and even LCD games, ever released by Capcom. The image is HUGE, so if you want to see in in all its Mega-glory, you can hit the source link below.



For the love of Mega Man:




Via Upload.mn

 
 
 

Comments [refresh]

by ~~ - 2009-07-30 00:28
» ~~

Great series, wish they would continue on with it more...

by Garetjaxx - 2009-07-30 03:32
» ...

1987 - 2009 is twenty two years, not twelve.

by ISOHaven - 2009-07-30 06:52
» WTF!?!?!?!?!

My first thought when I read the title in my RSS reader was... why didn't they just do the whole thing? Why only 12? Too funny!

by hypercoyote360 - 2009-07-31 02:54
» Just a week.....

He may have done it faster, but he didn't do the exact same thing the mario dude did. The first guy made like a family tree, showing the "main series" and side series off to the sides, like a generational thing. The Megaman dude just did a timeline, so there wasn't much thought involved. Still cool, nonethless, but that's why he was faster.

by NickyP - 2009-07-31 18:21
» lol

I like how this guy charts the series like 2-3 days after I released my game. Funny timing, eh?

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