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PSP homebrew - DaedalusX64 SVN r729

Posted Sep 20, 2011 at 1:53AM EST by Ryan F.

Listed in: Homebrew Emulators, News Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
Ó

Revision 729 of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable is now out folks. What's new in the latest update?

 

DaedalusX64

 

Changelogs:
  • revision 729
    • [~] Forgot to update roms.ini..
  • revision 728
    • [=>] Merged from Dev branch:
      • Rev 386 - Salvy
        • [!] Tidy check to update when rumble is active
      • Rev 387 - Salvy
        • [!] Simplified memory access analysis (shoves off 3k+ ops in StaticAnalysis.cpp)
        • [!] Simplified parameters in CodeGen
      • Rev 388 - Salvy
        • [!] Simplified even more memory access analysis (~1k ops in StaticAnalysis.cpp, I think this the fastest it can get)
      • Rev 389 - Salvy
        • [!] Disable SimulateDoubles for Power Puff game (fixes the ingame gfx etc)
      • Rev 390 - Corn
        • [!] Some rendering pipeline fixes and optimizations
        • [!] Changed amount and order of render states
        • [!] Updated DList debug output
      • Rev 391 - Salvy
        • [~] Minor optimizations in GFX plugin
        • [!] Don't declare blendmodes as statics since it only makes the binary larger and most games only use a few blends.
      • Rev 392 - Corn
        • [!] modified/reverted some of the previous commit since it breaks scaling and debug outputs
      • Rev 393 - Corn
        • [!] TEXRECT seems to work fine even in GE when discarding decimal part in coordinates (tnx Salvy)
      • Rev 394 - Corn
        • [!] Fixed texture scaling glitch (and simplified transform pipeline) in Conker.
        • [!] Small change in Vector clipping ASM (scale whole matrix rather than just one vector at the time).
        • [!] Some clean up in gspmacros and PSPRenderer.
        • [+] Alternative transform pipeline (using CPU/FPU) for Conker (WIP)
      • Rev 395 - Corn
        • [+] Semi fixed missing sprites in DKR (still needs more work, at least now they show up).
        • [!] Optimized the DKR TnL rendering pipeline.
      • Rev 396 - Salvy
        • [!] Unified DKR and JFG ucode tables
        • [!] Simplified DKR/JFG's Vtx ucode
        • [!] Simplified abit MoveWord_DKR
      • Rev 397 - Corn
        • [!] Optimized TnL paths for DKR
        • [~] Fixed compile error for enable texture (debug Dlist)
      • Rev 398 - Salvy
        • [~] Some code reordering and small clean ups
      • Rev 399 - Corn
        • [-] Reverted Texrect since it does not work well with GE after all
        • [!] Reduced MaxUcode to 11 (saves some memory)
      • Rev 400 - Salvy
        • [!] Forgot to update the vertex multiplier table (this was breaking most custom ucodes, sorry!)

 

Developer's note:

 

This release of DaedalusX64 is currently in beta stages of development.

As for the past releases of Daedalus PSP, this project is intended to show the potential for a N64 emulator on the PSP, but the currentrelease has many missing features that make it far from usable:

  • Many roms won't boot.
  • Some roms have serious graphical glitches.
  • Various roms have random lockups and crashes.
  • Many roms run at a low framerate.


Having said all that, We believe most of these problems can be overcome in the near future.

 

Installation:

  • Copy the Daedalus folder to the \PSP\GAME\ folder on your PSP.
  • Daedalus requires Custom Firmware 4.00 or higher, failing to install CFW 4.00 or higher will mean Daedalus does not load past the firmware check screen.


Upgrade Procedure

  • Remove all HLE files from the SaveGames folder
  • Remove rom.db and preferences.ini
  • This will ensure that Daedalus is fresh.

 

Download: DaedalusX64 SVN r729
Download: DaedalusX64 SVN r729 (signed)

 

And while your at it, don't forget to explore our DL page to grab hold of the latest homebrews from all around the scene.

 

Via [DaedalusX64]



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Comments 


 
# RE: PSP homebrew - DaedalusX64 SVN r729Ryan F. 2011-09-20 05:21
great work from the team as always

Reply
 

 
# RE: PSP homebrew - DaedalusX64 SVN r729Samsqwamch 2011-09-20 10:10
Still going strong with the hard work and dedication. I've got faith one day guys, one day, they'll have this emu up and running all N64 games.

Reply
 

 
# RE: PSP homebrew - DaedalusX64 SVN r729Saleyfughmen 2011-09-20 21:19
They are the most remarkably die-hard team in the scene, I doubt they'll be matched anytime soon if possible.

Reply
 

 
# RE: PSP homebrew - DaedalusX64 SVN r729operationwasted 2011-09-26 13:38
im impressed that these guys dont give up but right now the psp is a slow device compared to other handheld devices. for example android devices have a nice running n64 emulator called n64oid that is actually able to play games with minimal glitches. i just finished paper mario on my htc desire hd phone so i dont see much of a purpose working on a platform that is so slow t this time. but im not trying to bash this team because i am extremely impressed what they got out of the psp good work guys

Reply
 

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