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PSP homebrew - DaedalusX64 SVN r724

Posted Aug 9, 2011 at 3:44AM EST by Ryan F.

Listed in: Homebrew Emulators, News Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
Ó

Here's the latest build of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable.

 

DaedalusX64



Changelog:

  • [=>] Merged from Dev branch:
    • Rev 331 - Corn
      • [!] let compiler inline R4300_JumpToInterruptVector() since it only adds ~100 bytes to .exe
      • [!] reorganize and improve checks in R4300_Handle_Interrupt()
      • [!] speedup and use 32bit (instead of 64bit) in DDIV and DDIVU when possible
    • Rev 332 - Salvy
      • [!] Optimized CPU_SetCompare
    • Rev 333 - Salvy
      • !] Made COP0 registers 32bit (to save a few cycles, since the values written aren't 64bit anyways)
    • Rev 334 - Salvy
      • [+] Implemented MFC0 in dynarec
    • Rev 335 - Salvy
      • [!] Optimized CTC1 in dynarec
    • Rev 336 - Corn
      • [!] some small optimizations in code generator
      • [-] removed non working fix for TV output
    • Rev 337 - Salvy
      • [~] Corrected typo from previous commit which broke GenerateCACHE (Corn)
      • [!] Enabled option to ignore memory bound checking in release mode (slight speed up)
    • Rev 338 - Salvy
      • [~] Fixed EXPERIMENTAL_INTERRUPTS option (when defined, Body Harvest and Nightmare Creatures work)
    • Rev 339 - Salvy
      • [!] inlined(again) R4300_JumpToInterruptVector (reduces # of ops from 239 to 299 in Interrupts.cpp)

Developer's note:

 

This release of DaedalusX64 is currently in beta stages of development.

As for the past releases of Daedalus PSP, this project is intended to show the potential for a N64 emulator on the PSP, but the currentrelease has many missing features that make it far from usable:

  • Many roms won't boot.
  • Some roms have serious graphical glitches.
  • Various roms have random lockups and crashes.
  • Many roms run at a low framerate.


Having said all that, We believe most of these problems can be overcome in the near future.

 

Installation:

  • Copy the Daedalus folder to the \PSP\GAME\ folder on your PSP.
  • Daedalus requires Custom Firmware 4.00 or higher, failing to install CFW 4.00 or higher will mean Daedalus does not load past the firmware check screen.


Upgrade Procedure

  • Remove all HLE files from the SaveGames folder
  • Remove rom.db and preferences.ini
  • This will ensure that Daedalus is fresh.

 

Download: DaedalusX64 SVN r724

 

And while your at it, don't forget to explore our DL page to grab hold of the latest homebrews from all around the scene.

 

 

Via [EmuCR]



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Comments 


 
# RE: PSP homebrew - DaedalusX64 SVN r724Andy9999 2011-08-09 07:41
Yeah it's going further!!

Reply
 

 
+2 # RE: PSP homebrew - DaedalusX64 SVN r724xnamkcor 2011-08-09 09:01
Each release should have the FPS for OoT for quick reference.

Reply
 

 
# RE: RE: PSP homebrew - DaedalusX64 SVN r724AssassinXCV 2011-08-09 21:38
Quoting xnamkcor:
Each release should have the FPS for OoT for quick reference.


my agreement is over 9000!

Reply
 

 
+1 # RE: PSP homebrew - DaedalusX64 SVN r724toBsucht 2011-08-09 12:15
:oops: for ofw http://www.filesonic.com/file/1635209714 signed (shrinked).rar or http://www.mediafire.com/?482s82e5wbd56vu

Reply
 

 
# wooooow very goodmota 2011-08-09 17:02
Niceee I going to play zelda ocarina of time

good job ^^

Reply
 

 
# RE: PSP homebrew - DaedalusX64 SVN r724harry sax 2011-08-09 19:04
how does doom 64 run on this version?

Reply
 

 
# RE: PSP homebrew - DaedalusX64 SVN r724PopoiPupee 2011-08-17 08:16
I can run a dis on N64?

Reply
 

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