Katsuhiro Harada brings new visual elements to Tekken 6 |
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In his post at IGN, Harada stresses that this is not like the partial motion blurring already present in past games. Full-time variable motion blur varies in intensity depending on the speed and type of motion, plus gets rendered in real time. This isn't just for the attacker, even the one getting pummeled will get to savor the experience. Harada even provides a few screens to show the difference.
The ones on the left are those without full-time variable motion blur, while the ones of the right are evidently the ones blurred. It might be a bit difficult to appreciate as screenshots, but I can imagine the better effect that the blurring will give the game. It'll make hard hits look harder, while small jabs will look less flimsy. Seeing as this feature is heavy on the detail, I doubt it's gonna be available for the PSP version.
But for those of you who don't like it, Harada may provide an option for you to turn it on or off, depending on your preference. "It's hard to picture, so maybe I should just include a motion blur on/off feature in the home version so everyone can compare it for themselves," he posted. "A lot of people on the team are quite surprised at the difference once they have played without it and then turn it on again. "
I think it'll look much better once we see it moving. *cough* video please *cough*. But that's just me. What about our Tekken-playing readers, what do you guys think? Kayuza? Cloud X?
Oh, and remember that "groundbreaking" trailer I posted last month? Harada said it was only running on 30 frames per second, but the game's gonna do 60, so go figure.
More on Tekken 6:
Via IGN
49 Jumps PlayStation celebrates 15th birthday
35 Jumps PSP homebrew - MHUSPEED v3
21 Jumps PSP homebrew - MacroFire v3.0.12
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Comments [refresh]
for you fighters out there.. You know the feeling you get when you are beating the heck out of someone and how slow time seems to be moving for those few mins? I think that's what he was trying to capture with his motion Blur.. ad I have to admit it looks kinda cool. I'm sure that in video form it will be MUCH better than the screens provided but we'll have to wait just a bit longer for that.
I reckon this is an awesome idea! It'll make hard hits look even harder and that's always good news! I play as Kazuya so I'll be sure to be seeing the motion blur lots
but when i saw the video, it seems like the floor drop bounces the enemy slightly, so you can pick 'em up again and come up with a few more hits
It could come in handy then. Suppose we can only wait and try it out ourselves when it comes out. Still think it would be good to have it on/off-able though or have dojo like levels where it wouldn't happen.
We have BR machines where I am Glenn.
It's true the supplied pictures and video footage do not translate the overall effect. The "HD videos" and "60fps videos" out there are close, as you can see outreaching limbs begin blurring realistically with speed, but even those aren't exactly the same as seeing it for yourself.
I even had the rare opportunity to see the visual transition from 6 to BR in person, there really is a difference there as well.
Something worth noting from my perspective, looking at the above pictures makes the blur effect seem less appealing. Maybe it's just the pictures they selected? But honestly do not base the effect on those pictures at all.
Tekken fans will appreciate it, I'm quite sure. Now the bound system.. that's is a different story all together ;)
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screenshots aren't the best way to illustrate the effect of motion blurring, but at least we have something to go with, right?
as you've said, i think that tekken fans will like the feature too.. i can already see myself gawking at how sick it's gonna look hahaha..