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JPCSP v0.6 r2100 released

Posted Apr 26, 2011 at 11:28PM EST by Ryan F.

Listed in: Homebrew Emulators, News Tags: emulator, JPCSP, jpcsp team
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The JPCSP Team has released a new version of their Java-based PlayStation Portable emulator for Windows, JPCSP.

 

jpcsp_bleach_3

 

Changelogs:

  • version 0.6 r2100:
    • Reworked anti-aliasing support and screen resolution management.
    • Improved module state handling in ModuleMgrForUser.
    • Corrected some typos.
  • version 0.6 r22099:
    • Added missing changes from last commit.
  • version 0.6 r22098:
    • Improved module handling in sceUtility:
      • Provided a waiting queue for non loadable modules;
      • Added the proper error codes as required by certain applications;
      • Generally refactored and improved several HLE load/unload methods (base, Av and Net).
    • Reworked and fixed several bugs in CheatsGUI.
    • Added small new finding to IoFileMgrForUser.
    • Removed unnecessary display mode change in MainGUI.
  • version 0.6 r22097:
    • Improved full-screen exclusive mode.
    • Improved CWCHEAT code system support.
    • Fixed Italian flag icon.
    • Added correct behaviour for sceIoIoctl command 0x01F30003 in IoFileMgrForUser.
    • Fixed sceKernelGetCallbackCount in ThreadManForUser.
    • Improved sceUtilityLoadModule in sceUtility.
  • version 0.6 r22096:
    • Following fixes:
      • sceIoIoctl(cmd=0x01F30003): return value is 1, not 0.
      • improved compatibility of looping/data loading for Atrac3+ decoded by the external decoder.
      • problems when using the option "save GE to texture"
      • spline/bezier when application is defining incorrect patch division parameters.

 

Developer's note:

JPCSP is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Jpcsp has been started in July 2008 and is developed by a small but active team.

Even though JPCSP is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.

Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

NVIDIA graphic cards are fully supported and JPCSP can take advantage of powerful GPUs. Problems have been reported with ATI/AMD graphic cards: keep you Catalyst driver up-to-date as new releases might fix issues.

The project is still a beta release, but currently more than 200 games are already playable. See the list here.

Video and Atrac3 sound are supported, but only on Windows 32bit systems. Atrac3+ sound is not directly supported as there is currently no free codec available for this format. However, Atrac3+ can be decoded automatically onWindows 32bit when installing SonicStage.

 

System Requirements

  • Minimum
    • Windows 32bit or 64bit / Linux 32bit or 64bit / Mac OSX
    • CPU: Pentium 4 and up
    • GPU: Any graphic card supporting OpenGL 2.0 and up
    • 1GB RAM
  • Recommended
    • Windows Vista / Windows 7 (use Jpcsp 32bit even on 64bit OS to have sound and video support)
    • CPU: Dual core @ 2.5 GHz
    • GPU: Always install the latest drivers
    • 2GB RAM or more

 

 

Download: JPCSP v0.6 r2100 32bit

Download: JPCSP v0.6 r2100 64bit

 

 

Via [JPCSP]



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Comments 


 
# sweetguest_0 2011-04-27 02:26
can anybody put up a compatibility list?

Reply
 

 
# RE: JPCSP v0.6 r2100 releasedRyan F. 2011-04-27 02:27
great work from the team!

Reply
 

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