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JPCSP v0.6 r2061 released |
Listed in: Homebrew Emulators, News Tags: emulator, JPCSP, jpcsp team
Here's the latest build of the Java-based PlayStation Portable emulator for Windows, JPCSP.

Changelogs:
- version 0.6 r2061:
- Improved the audio play:
- basic processing for looping audio. Not yet complete, the second buffer handling is still missing.
- improvement for application using a very small audio buffer. It seems that the PSP can handle a 32k buffer, but xuggler requires 3*32k to start the audio decoding.
- Improved the audio play:
- version 0.6 r2060:
- Savedata selection window: when displaying the savedata list, select the first entry if no other entry is selected.
- version 0.6 r2058:
- VideoEngine: small improvement in the detection of multiple PRIM commands in sequence.
- version 0.6 r2055:
- Improved sceUtility dialog (savedata, message, text input):
- can now be controlled using the gamepad
- do not use modal dialogs to avoid locks reported on some games.
- Improved sceUtility dialog (savedata, message, text input):
- version 0.6 r2054:
- Reversed and implemented several newly discovered functions:
- Implemented _sceAtracGetContextAddress in sceAtrac3plus;
- Added drafts for __sceSasSetVoiceATRAC3, __sceSasConcatenateATRAC3 and __sceSasUnsetATRAC3;
- Resolved previously unknown utility SavedataErr and added draft for GamedataInstall utility in sceUtility.
- Reversed and implemented several newly discovered functions:
Developer's note:
JPCSP is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Jpcsp has been started in July 2008 and is developed by a small but active team.
Even though JPCSP is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.
Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
NVIDIA graphic cards are fully supported and JPCSP can take advantage of powerful GPUs. Problems have been reported with ATI/AMD graphic cards: keep you Catalyst driver up-to-date as new releases might fix issues.
The project is still a beta release, but currently more than 200 games are already playable. See the list here.
Video and Atrac3 sound are supported, but only on Windows 32bit systems. Atrac3+ sound is not directly supported as there is currently no free codec available for this format. However, Atrac3+ can be decoded automatically onWindows 32bit when installing SonicStage.
System Requirements
- Minimum
- Windows 32bit or 64bit / Linux 32bit or 64bit / Mac OSX
- CPU: Pentium 4 and up
- GPU: Any graphic card supporting OpenGL 2.0 and up
- 1GB RAM
- Recommended
- Windows Vista / Windows 7 (use Jpcsp 32bit even on 64bit OS to have sound and video support)
- CPU: Dual core @ 2.5 GHz
- GPU: Always install the latest drivers
- 2GB RAM or more
Download: JPCSP v0.6 r2061 32bit
Download: JPCSP v0.6 r2061 64bit
Via [JPCSP]
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