Hands On With Ratchet And Clank: Size Matters |

Now that Naughty Dog's "Jak and Daxter" franchise spilled onto the PSP in the form of Daxter, it looks like Insomniac's critically acclaimed adventure platforming shooter series "Ratchet and Clank" will also see a PSP iteration in Ratchet and Clank: Size Matters.
I have to admit that I wasn't expecting the best from Size Matters after viewing the first screens, it didn't help that I'd never heard of developer High Impact Games, and I didn't really expect to see it at E3 having been announced barely a month before, but sometimes it's good to be surprised.
Despite being excited about the PS3 at E3 this year my first stop at the PlayStation booth was the PSP Download Spot, I'll have the demo's thank you very much! There were options for demo's of Every Extend Extra, Ratchet and Clank: Size Matters, Lemmings, The Getaway: Gangs of London, and Syphon Filter: Dark Mirror (isn't this retail already?)
Having only recently picked and up the first three Ratchet games for PS2 (go get 'em, they're cheap), I figured I'd see how well the PSP translation was faring. The first thing I noticed was that the game looks a lot better in motion than it does in screens, High Impact have got the animation nice and smooth. Control was pretty simple and seemed to work quite well despite the lack of a second analog stick . It helped that the frame rate was locked and silky smooth, with no noticeable dips even when there were numerous enemies on screen at once. That said the environments weren't nearly as detailed as those in Daxter (pretty much the benchmark for PSP platformers), and they seemed to lack that extra bit of polish and charm that made Ready At Dawn's premiere title so darn lovable.
Now I can't be sure but I'm fairly certain most of the sound was only temporary, Ratchet clomped up and down with ridiculously loud booming footsteps that were pretty distracting, there was also no music to be heard and the environmental sound effects kicked in at odd places. The weapon sound effects were pretty satisfying though, guns boomed nicely, the giant wrench Ratchet uses for melee attacks clanged with a delicious metallic clink, and the little bolts you pick after killing enemies made yummy popping noises.
The overall impression I got from my time with Ratchet and Clank: Size Matters was one of relief, the game does look to be on the right track to having a good chance of living up to its franchise name. We'll be keeping a close eye on this one here at QJ, so keep checking back.
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Comments
This looks good, R&C are the best platformer games on the ps2, i hope it continues great on the psp.
God of War and Devil May Cry games are the best plataformers on the PS2.
Both of those can't be counted as platformers, they're more action-gore types with platforming bits thrown in . . . And Christopher C., what happened to our demos you were supposedly going to post?
Opinions do not = facts..
just look at the genres of those games,R and C is platformre, and GOW and DMC are adventure
I don't recall ever stating I was going to post demo's, link please? As much as Chris G and myself wanted to get some demo's for you guys, the ones at the PSP Spot were gameshare demos, which means they weren't saved to the PSP memory stick and thus couldn't be shared.
Looks Great, I still can't wait for this game to come out. I've been waitin' ever since it was announced.
Chalk it up to a moment's stupidity and myslexia . . . I apologize to Chris (S or C or G, way too many Chris's here). http://pspupdates.qj.net/E3-Eye-Candy-Part-4-Barrell-Bottom-Pics-and-Gameplay-Clips/pg/49/aid/39470 This link states the reason behind the lack of demos. I just happened to have a rare Moment of Stupidity. And from one "game's journalist" to another, I offer my gratitude. I had my fun at last years E3 . . . I'm glad you went and I didn't.
Don't sweat it mate, and I agree that there are far too many Chris's here, we need to find a way to consolidate and merge them all into one great big SuperChris.
hey could you e-mail me the ratchet demo.
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