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GDC 2008: The conference director's picks

Posted Feb 17, 2008 at 9:40PM EST by QJ Staff

Listed in: News, Titles Tags: GameLab, GDC, Jamil Moledina, John Schappert, Jonathan Blow, Microsoft
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GDC 2008: The conference director's picks - Image 1With the Game Developers Conference 2008 on its way, events and conferences are abound. To make things easier for those interested to participate in it, Jamil Moledina, GDC executive director, has outlined some of the events that you guys could check out.

Here are some of the noteworthy conferences that Moledina himself listed as his personal favorites.

The Keynotes:
  • A Future Wide Open: Unleashing the Creative Community

Keynote Speaker: John Schappert (Corporate Vice President LIVE, Software and Services for the Interactive Entertainment Business, Microsoft) Date/Time: Wednesday (February 20, 2008) 10:30 a.m. - 11:30 a.m.

Location (room): Moscone Center, South Hall, Esplanade Ballroom

  • The Next 20 Years of Gaming

Keynote Speaker: Ray Kurzweil, Inventor & Futurist

Date/Time: Thursday (February 21, 2008) 10:30 a.m. - 11:30 a.m.

Location (room): Moscone Center, South Hall, Esplanade Ballroom



GDC Favorites:
  • Experimental Gameplay Sessions

Speaker: Jonathan Blow (Number None, Inc.)

Date/Time: Thursday (February 21, 2008) 2:30 p.m. - 4:30 p.m.

Location (room): Room 2018/2020, West Hall

  • The Game Design Challenge: The Inter-Species Game

Speaker: Eric Zimmerman (Chief Design Officer, Gamelab), Alexey Pajitnov (Game Designer, Lifemode Interactive), Brenda Brathwaite (Game Designer, Savannah College of Art & Design), Steve Meretzky (Senior Designer, Blue Fang)

Date/Time: Thursday (February 21, 2008) 5:30 p.m. - 6:30 p.m.

Location (room): Room 2014/2016, West Hall


There you have it, some of events that will be making things interesting for this year's GDC. If you want to know more about the conferences that will be taking place, feel free to head on over to the source link below. Do keep in mind to keep coming back to our site for more updates from the GDC 2008.

Via Gamasutra



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Comments 


 
# Valve?Techni 2008-02-17 22:50
Why is Valve listed as speaking for porting from PC to consoles when there ONE example of doing so was a complete failure on PS3? Shouldn't they be talking to a competent company that did a good job like the guys who made Unreal and Gears of War?

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