GDC 2007: Koji Igarashi talks about Castlevania |
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Koji Igarashi of Konami gave a talk at the Game Developers Conference (GDC) 2007. Entitled The Light and Dark Sides of 2D Game Production, His keynote speech mostly reflected the benefits of using 2D animation, a style in video game production which he believes will never die. Igarashi produced the Castlevania series for Konami, a game loosely based on the novel by Bram Stoker and was mostly rendered in 2D. Here are some notes from his talk.
- An advantage in 2D is that the player sees the relation to the enemy or setting because there is only one full view.
- Pixel art is a huge part of the Castlevania series. The original series only had four colors, whereas the rest of the 2D series has 16, and sometimes 256 colors.
- As systems get more powerful, it's harder to maintain the quality of the game. This is why it is so hard to create another pixel art Castlevania game on a console.
- Another advantage of 2D is the lack of issues with camera angles. 2D games also require a much smaller team than 3D.
- Some platforms that are viable for 2D games: DS, VC, Xbox Live Arcade and cell phones.
- Igarashi and his team are still considering making games for the Wii and other platforms.
- They are also exploring WiFi, and newer character for Castlevania.
- The last Castlevania title took 16 months to complete.
Via Go Nintendo
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As long as he keeps making good ones, I'll keep buying them.
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