Game Companies Facing Lawsuits by Developers |
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One by one, developers are saying "No More!" to their tormentors. The game industry is notorious for its horrible treatment of workers. Of course, not all companies are like this, but a majority of the big ones are. The first one that comes to mind is EA of course.Electronic Arts recently settled for $14.9 Million (USD) with its employees for overtime pay. The developers were not receiving anything for their hundreds of overtime hours. This high-profile case has led to two new lawsuits against Activision and Sony Computer Entertainment America. Sony's already being sued left and right by just about everybody, kind of like Nintendo was back in the 90s.
Hopefully the lawsuits both win out and game developers will see better working conditions. The fact that programmers in the game industry make less money with more work than programmers in other industries is very disheartening.
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Comments [refresh]
aculey it was Nintendo that was sueing soney in the late 90s thats y they get money from soney for every playstation controller sold today X-D. Well any way That phenoix wright picture for this rules.
ak2ally ask develper paid they no pey sue lawyer win monees microsoft lawyer owns we luz
Wtf did either one of you just say?
okay yea i couldn't figure out what #2 said
purple monkey dishwasher
Okay just tell me one thing, am I still on the english site? I can't read anything #1,2 just said. when my collage professor told me kids can get out of highschool without basic reading and writeing, I thought he was lieing geuss not...
I used to work for Midway out in San Diego which is like a mile from SCEA. Quite a few people from testing were former Sony employees who quit or were without good cause let go. Sony used slave driving tactics and made it easy to back up using a temp agency to pay people. Long story short aside from your own game and it's typical overtime, if you didn't stay the nights/days you had off to help OTHER games out (which you likely wouldn't get credited for as well) the next round of game assignments would have you magically off the list and let go with no warning. Basically you needed to do a good 80hour or something week or kiss your job bye-bye.
FYI Midway was pretty much the same too except that they didn't just let you go, they held the lie of permanency over your head yet never would give it unless you would be a location guy in some other studio for months at a time (though you're told it's a 2wk rotation), work the same long hours Sony does, and other lovely abuses... but credit is due, they did give pittance raises and paid people themselves.
I have a friend that works for Activision here in the UK and he doesn't do huge long hours. He often takes the role of Project Coordinator on games such as Rome: Total War and Gun. I see him out and about regularly and he never complains about having to work long hours.
Another of my friends used to work with EA as a bug tester and yet again didnt work extortionate hours. He did however leave because the job was so tedious having to walk round a level hour after hour making sure all the games walls were solid.
So it would seem that the companies in the UK are doing something right.