Game Audio Network Guild (G.A.N.G) 2007 awardees |
Ó
While a good game will often get top merits for good graphics, gameplay, and storyline, we can't forget to mention one other aspect that rounds out this winning combo: good sounds. With that in mind, the Game Audio Network Guild (G.A.N.G.) announces this year's G.A.N.G. Awards winners.The 5th Annual awarding were concluded last Tuesday, March 8, with candidates being selected by members of the game audio industry, and G.A.N.G.'s own crop of 1,200 members.
Xbox 360 fans will be very delighted to know that Gears of War can happily lancer-up another notch in its growing list of achievements, as Epic's runaway hit game for the 360 bags "Audio of the Year," followed closely by Call of Duty 3, Ghost Recon: Advanced Warfighter, Tomb Raider: Legend, and Splinter Cell: Double Agent.
Moving on to specific gaming personalities, we find G.A.N.G. giving Nintendo composer Koji Kondo a much-deserved "Lifetime Achievement" award, even as they hand out a "Rookie of the Year" award to upcoming composer Christopher Tin, whose musical score "Baba Yetu" for the Civilization IV game wins the "Best original vocal - choral" award. Read on for the rest of the finalists (winners are in bold):
Audio of the year
- Call of Duty 3
- Gears of War
- Ghost Recon: Advanced Warfighter
- Splinter Cell: Double Agent
- Tomb Raider: Legend
- Dreamfall
- Destroy All Humans! 2
- Hitman: Blood Money
- Lord of the Rings: Battle for Middle Earth II
- Tomb Raider: Legend
- Call of Duty 3
- Gears of War
- Ghost Recon: Advanced Warfighter
- Lost Planet: Extreme Condition
- Splinter Cell: Double Agent
- Ghost Recon: Advanced Warfighter
- Need For Speed: Carbon
- Red Steel
- Splinter Cell: Double Agent
- Tomb Raider: Legend
- Earthworm Jim Anthology
- Halo 2: Volume Two
- Hitman: Blood Money
- Psychonauts
- Sly Cooper III: Honor Among Thieves
- 24
- Call of Duty 3
- Dead Rising
- Scarface: The World Is Yours
- Tomb Raider: Legend
- Gears of War
- Half-Life 2: Episode 1
- Lost Planet: Extreme Condition
- Splinter Cell: Double Agent
- The Godfather
- Assassin's Creed (website)
- Cartoon Networks Re-animated: Fit to be Pie'd
- Happy Feet
- Hexic
- Splinter Cell: Double Agent (Website)
- "Theme" - Dreamfall
- "Gates of Stonehelm" - Dark Messiah of Might and Magic
- “Titan” - ParaWorld
- "Main Theme" - Star Trek: Legacy
- "Main Title" - Hitman: Blood Money
- "Titan" - Paraworld
- "All My Life" - Battlefield 2: Modern Combat
- "Angel's Heaven" - Red Steel
- "Dr. Kunkle's Funnkle Cake" - Thrillville
- "Let It Go" - NBA 07
- "Shadow Song" - SpellForce 2
- "Ajikistan Theme" - SOCOM: Combined Assault
- "Apocalypse" - Hitman: Blood Money
- "Baba Yetu" - Civilization IV
- "Elven Morning" - Lord of the Rings: Battle for Middle Earth II
- "Main Theme" - Heroes of Might and Magic V
- Grand Theft Auto: Vice City Stories
- Guitar Hero II
- Need for Speed: Carbon
- Scarface: The World is Yours
- The Godfather
- "All Along the Watchtower" - Ghost Recon: Advanced Warfighter
- "Amazing Grace" - Left Behind: Eternal Forces
- Jaws: Unleashed
- Onimusha: Dawn of Dreams
- The Godfather
- Every Extended Extra
- Guitar Hero II
- Loco Roco
- Lumines II
- Singstar: Rocks
- Black
- Call of Duty 3
- Gears of War
- Rainbow Six: Vegas
- Splinter Cell: Double Agent
- Tomb Raider: Legend
- "2006 GDC Audio Boot Camp" by Scott Selfon & others*
- "Musical Symmetry" by Jesse Harlin, Audio Column - Game Developer Magazine
- "Settling the Score" by Daniel Kayser - Hardcore Gamer Magazine
- "SiN Episodes: Emergence music study" by Zak Belica - Music4Games.Net
- "Play On: The Composers Behind Today's Game Music" by Russ Pitts - The Escapist
- Christopher Tin
- Audiokinetic - Wwise
- Gene Semel
Distinguished service award
- Scott Gershin
- David Murrant
- Scott Selfon
- Sound Design: "Necromancing," by Vince Iannelli
- Music Comp: "Anura" by JJ Lee
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
Accessories
Add-ons
Applications
Artwork
Batteries
Cheats
Deals
Emulators
Events
Featured Articles
Firmware
Flash Applications
Flash games
Game Demos
Games
Hacks & Exploits
Homebrew Applications
Homebrew Demos
Homebrew Development
Homebrew Emulators
Homebrew Games
Homebrew Themes
How-To
Humor
Imports
Interviews
Magazines
Mods
MY QJ
News
Off Topic
On Shelves This Week
Opinions & Analysis
Podcasts
Previews
PSP Go
PSP Minis
PSP Slim & Lite
QJ How-To Series
QuickJump QuickGuide
QuickJump QuickPeek
Reviews
Rumors
Scans
Screenshots
Site News
Titles
UMD Movies
Videos
Weekend Warrior
Wi-Fi
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
Comments [refresh]
fair enough, the music in games add atomsphere, etc. but awards dedicated to gaming soundtracks? doesn't seem very worthwhile to me i'm afraid.
what is the point of that when the sound effects for footsteps and weapon switches sound like they were recorded in a tin can!
I don't know what version you played but I have the Xbox 360 version and the sounds are wonderful. My only complaint is that they toned down the ping noise the M1 Garrand makes when a cartridge is ejected. It's still authentic but not as loud(or satisfying) as CoD2.
both! and on different peoples setups. One friend has a PS3 hooked up with HDMI Audio to a Yamaha RX-V2700 playing out of Jamo D450 speakers and the accompanying surrounds to create a 7.1 setup. and i still heard those low quality sounds.