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Finally, the PSP gets a new GTA; Chinatown Wars PSP announced |
Listed in: News, Titles, Games Tags: Europe, North America
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So you wanted a new GTA for the PSP, huh? Rockstar's got your back. They've just announced that a PSP version of the critically acclaimed DS title Grand Theft Auto: Chinatown Wars will be released this fall.
The PSP version of GTA: Chinatown Wars is specifically built for the PSP platform with upscaled widescreen graphics, all-new story missions, and enhanced lighting and animation. And a new control scheme, of course.
GTA: Chinatown Wars will be available both as a digital download and as a UMD in North America and Europe this fall.
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I'm guessing a lot of the touch-screen specific things (and there were a lot of them) will be removed. I can't see any of it being adapted to the PSP's controls. Maybe they'll make up for it by adding other extra content.
Anyway, this is shaping up to be a great year for the PSP.
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But why this version? Why not make a GTA San Andreas Stories?
Anyways, now PSP-only owners will get to play what us DS owners have been playing for a while now. It's a superb game with some of the best gameplay (even though some is locked away on the touchscreen controls) seen in any recent GTA games.
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Thankfully.
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Because it's only obvious that you can't own a DS if you own a PSP.
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Unless of course, said male takes it up the wrong 'un
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and yes, i believe, without radios, it can fit into a UMD.
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Since the sales of the DS version of Chinatown Wars bombed, we most likely won't see another DS game. Which is kindof unfortunate since it's not a bad game. Atleast we'll get another PSP version or PS360 version sooner with the DS out of the picture.
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San Andreas on PS2 and Xbox was over 4gb, and it wasn't just the radios that took up that space. Los Santos alone was bigger than Liberty City and Vice City, so imagine the space required. They'd never omit radio stations just to have it fit, so meh.
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By the way, I have owned a PSP since the original came out, so this isn't a DS fanboy post.
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Release on Quarter 3? When is that?
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Also, map data takes up less space than audio. With the original Vice City, for example, audio alone took up half of the disc.
Anyway, I think it would be completely possible, but it's unlikely to ever happen. But maybe... just maybe if this one sells well enough they'll consider it. but since there's a good chance this will just be a port with the same gameplay as the DS version, chances aren't looking too good.
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What I meant was Vice City Stories was 1.1GB and Liberty City Stories was 500MB(you can say 1.2GB and 600MB by rounding up.)
Looking on google right now it actually says 800GB for LCS but I'm sure it was 600 when I ripped it(500-600 when I ripped it -- maybe it was compressed.)
Here's an example. Why do you think a game like Blue Dragon is three discs with its extremely *****ty graphics, but a game that is far greater in detail like GTA4 runs on a single disc? The reason for this is that Blue Dragon has a ton of CG cutscenes while GTA4 has literally none and everything runs from the ingame graphics engine.
Anyways. Los Santos is only four times the size of Liberty City. That's not four times 800 which equals 3.2GB, because audio takes up a huge amount of space and the rest of the space would mostly consist of environmental textures, etc. If Los Santos would be 3.2GB because Liberty City is four times smaller, then Vice City being about two and a half times larger means that VCS should have been 2GB(800MB plus 800MB plus 400MB.) The fact that it's not and Los Santos is only(about) twice as large as Vice City then there's about 650MB to work with from VCS to SAS(which part of the used 1.2GB would already be dedicated to audio files and if needed more there'd be more than enough.)
Audio and CG movies take of the most space with area textures being nothing in comparison. There's actually enough water in Los Santos to actually fill Liberty City, so that right there just nulifies it being four times as large and we're down to three.
So even with radios, I'm sure San Andreas Stories can fit onto a single UMD with space to spare.
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i would love to see that GTA
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there might have been dummy files in that
On the pc the whole thing is 4.6 gb, thats with higher res textures and other little bits over the console versions
3.2gb of that is the audio folder. So the actual game with textures ALOT bigger than they would need to be on the psp is just over 1gb.
918 mb of that 1gb are models and textures
the biggest model file is around 300kb
downsize those textures you'd probably knock half the size
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2.85 is alot more believable.
how much without the audio folder?
then imagine how much is left with downsized textures and lower poly character models
(its not like the map models could be much power poly)
Still I think the reason we aren't seeing it is because the psp probably isnt powerfull enough to handle a sa sized map
limited ram and cpu to stream the map properly
love to be proved wrong but only R* can do that methinks
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