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Famitsu Weekly Most Wanted: The Last Remnant enters the list |
Listed in: Magazines, News Tags: Banpresto, Capcom, Famitsu, Sony, Square Enix
Our fellow gamers over at the land of the rising sun voiced out once again, as Famitsu's Weekly Most Wanted for May 25-31 is here. Last week, Halo 3 was jousted off its spot by Mana-Khemia: Gakuen no Renkinjutsu Shitachi. This time, the 20th place is still being fought after with newcomer TheLast Remnant entering the fray.
For those who haven't been keeping a tab on this upcoming Square Enix title, The Last Remnant is an entry to both PS3 and Xbox 360 which is supposed to be developed with the highest pinnacle of technology. With a dev team that looks like an all-star cast, it's no surprise that this RPG will keep some eyes peeled.
The top contenders are still gaining most votes. Devil May Cry 4 dropped four places to the 15th spot, while others would either take a single step up or trip down one. Looks like we won't be seeing major changes any time soon - unless of course, these much awaited titles get released.
Without further ado, here's the list:
1. Dragon Quest IX (DS, Square Enix)
2. Final Fantasy XIII (PS3, Square Enix)
3. Biohazard 5 (PS3, Capcom)
4. Metal Gear Solid 4 (PS3, Konami)
5. Monster Hunter 3 (PS3, Capcom)
6. Super Robot Taisen: Original Generations (PS2, Banpresto)
7. Dragon Quest Swords: The Masked Queen and the Tower of Mirrors (Wii, Square Enix)
8. Legend of Zelda: Phantom Hourglass (DS, Nintendo)
9. Crisis Core: Final Fantasy VII (PSP, Square Enix)
10. Everybody's Golf 5 (PS3, Sony)
11. Super Smash Bros. Brawl (Wii, Nintendo)
12. Lost Odyssey (Xbox 360, Microsoft)
13. Final Fantasy Versus XIII (PS3, Square Enix)
14. Harvest Moon: It's a Wonderful World (DS, Square Enix)
15. Devil May Cry 4 (PS3, Capcom)
16. Animal Crossing (Wii, Nintendo)
17. Gran Turismo 5 (PS3, Sony)
18. Super Mario Galaxy (Wii, Nintendo)
19. Trusty Bell: Chopin no Yume (Xbox 360, Bandai Namco)
20. Last Remnant (PS3/Xbox 360, Square Enix)
Via Gamefront
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With the three consoles being so different, making a multi-console game has gotten harder. I think Kotaku covered an article on developing for the PS3 where they said that it wasn't too much harder to develop for, but porting meant rewriting a large amount of code. Furthermore, with a massive difference between the capabilities of the three consoles, we've got the XBox getting lots of native code, the PS3 getting sub-par graphics (it would cost lots of money to tweak an already written game to push the PS3 to its limits), and an almost completely new game written for the Wii.
So, I predict we're going to see a lot more exclusive titles, for the sole reason that it's (now) cheaper to do, and you can get better results (IE: the game is custom tailored to the capabilities of this particular console)
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You got that whole thing backwards. The price of developing a triple-A exclusive is (now) much more expensive, and the game must be whored out to all the consoles if the developer wants to survive. Therefore, we're going to see a lot more multiplatform titles, not more exclusives. It's already happening, it doesn't take a business major to figure it out
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