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EA admits to "torturing" NFS devs, announces NFS: Undercover |
Listed in: News, Games Tags: Electronic Arts, John Riccitiello, PS2, Vancouver
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In a recent meeting between top Electronic Arts investors, company CEO John Riccitiello confessed that for the past eight years, he and the rest of the EA bosses have been "torturing" developers for the Need For Speed series. He also announced that a new game in the franchise is being prepared and it's going to be called Need For Speed undercover.Riccitiello was referring to 12-month development cycles for each NFS game made in those eight years. He pointed out that the stress and tight schedules may have been impeding innovation for games.
He got that right. The last installment in the series, Need for Speed ProStreet (PC, Xbox 360, PS2, PS3, Wii) received lukewarm reception from fans and the media. ProStreet, one might say, took a sharp turn, crashed, and burned with its technical and conceptual issues.
"I thought it was an okay game, in terms of gameplay. It's not good," Riccitiello admits. After which, he introduced a new plan to steer the franchise's wheel on the right track.
"Last summer we added head count and split the team in two, so now there are two teams on a 24 month cycle," he said. He then concluded that things should get better from here on out as the game re-adopts a more chase-oriented motif.
We certainly hope this new work paradigm brings in some changes. The franchise has too much history and followers to just let go to waste.
Via Eurogamer
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Smaller businesses seek to give people good quality in order to generate revenue. They will invest whatever it takes to deliver. Their theory is happy customers will gladly be loyal to them and purchase what they produce.
Many big, multi national, and overly inflated businesses (of course, not all of them) care little about what they produce as long as it generates as much profit as possible, irregardless of how much they hurt people and how crappy their products are. Their theory is people are mostly stupid, and their success proves them right.
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anyone could of told him that.. the truly last great need for speed was the one on pc and psx as well... after that it got overboard redonculous. EA is gaining a very bad rep toawrds themselve's and will get worse if they keep up the *****ty work ( witch probably wont happen )... but o well,their funeral.
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a storyline, not just driving around.
One thing they should include in future NFS games is REPLAY
'cause I like watching the lap that I just raced.
1)Storyline
2)The Cops back.
3)Replay.
4)Customizing cars from, Lights, wheels(spinners ), neons,
spoilers, Front and back bampers and maybe spinnin' rims neon inside it.
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