E3Expo Releases Agenda for 2006 Conference |
Ó
The 2006 Electronic Entertainment Expo (E3) conference and workshop
program will include more than 175 video game industry experts who will
explore key industry issues in the areas of business strategy,
technology and creativity, and marketing analysis, the Entertainment
Software Association (ESA) announced today. The conference program will
be held May 9-11 at the Los Angeles Convention Center.
Conference tracks for 2006 - "Creativity and Technology: Taking Control of the Next Generation of Gameplay," "Business Strategy: Embracing a New Set of Best Practices" and "Market Analysis: Understanding the New Digital Entertainment Landscape" - will examine a wide variety of critical subjects affecting the video game business. Topics will include: secrets of the best-selling titles; management of business risk; mobile game opportunities; the integration of entertainment; and new trends in game development. (Please see full list of sessions below.) In addition to conference sessions, E3Expo 2006 will offer a series of in-depth workshops and special midday sessions on Tuesday, May 9, which will provide attendees with a more in-depth look at key business issues.
Attendees can register for the conferences and workshops at www.e3expo.com, where daily schedules and additional conference program information are posted. Please note: E3Expo Conference Program alumni from 2004 and 2005 will receive a special discounted rate (a savings of more than $200) if registered by April 7, 2006. The following conference sessions will be held May 10 and 11 at the Los Angeles Convention Center. (Please note: check www.e3expo.com as speakers are being added daily.)
CONFERENCE SESSIONS
TRACK 1: Creativity and Technology: Taking Control of the Next Generation of Gameplay
- The Inner Game: What Goes into the Industry's Best-Selling Titles
- Franchise Power: Understanding the DNA of the Industry's Greatest Games
Moderator: Jeff Green, Editor-in-Chief, Computer Gaming World - Ziff Davis
Panelists: Ed Boon, Creative Director - Midway Games (Mortal Kombat)
Grant Collier, President - Infinity Ward (Call of Duty series)
Soren Johnson, Designer and Programmer - Firaxis Games (Civilization IV)
Hanno Lemke, General Manager - Electronic Arts, Vancouver (Need For Speed series)
Yannis Mallat, Vice President of New Intellectual Property - Ubisoft Entertainment (Prince of Persia series)
- Cracking the Code of Creativity: Drawing Novelty, Awe and Adventure from Traditional Genres
- Massively Cross-Platform: Closing in on the Dream of One Game, Many Platforms
- Perfecting the Mix of Story, Character Development and Interactivity
- How Mobile Game Creators are Using High-Speed Networks and High-end Handsets to Make Wireless Games Better
- Sneak Peeks: Behind the Scenes of Three Upcoming Blockbuster Titles
TRACK 2: Business Strategy: Navigating New Avenues of Success
- Persistent World Possibilities: Taking the Online Experience to the Next Level
- When Media Giants Muscle In: Why the Game Industry Should Care about the Acquisition Appetite of News
- Inside the Production Pipeline: Managing Costs, Expectations and Competition
- The Next Frontier in Funding: How Hedge Funds, Foreign Money and Non-traditional Financing are Creating Opportunity for Gamemakers
- Casual Game World Tour: Learning from the Best that Asia and Europe Have to Offer
- In-game and Around-game Ad Update: The Marketer's Perspective
- Future Shock or Smooth Sailing Ahead: How Game Industry Leaders are Managing Risk
TRACK 3: Marketing Analysis: How to Read the Market Ahead of the Competition
- Startup Strategies: Where Opportunities Still Exist
- Reaching the Connected Consumer: Tapping Their Personal Networks and Power of Persuasion
- Entertainment Business Summit: Where the Increased Integration of Music, Movies, TV and Games is Headed
- Profiting from Innovative Online Communities
- World View: Analysts Take Measure of the Global Marketplace
- The Wireless Revolution: Where to Seize Opportunity in the New Mobile Game Marketplace
- The New Gamemaker: Trends in Game Making and Publishing
In addition to conference sessions, twelve in-depth workshops will be offered on May 9, including:
WORKSHOP SESSIONS
- Partnering with Madison Avenue: How to Profit from the Prominence of Games
- Casual Games Update: How New Business Models are Accelerating the Growth of Today's Game Marketplace
- New Rules in Play: Deciphering the Modern-Day Game Deal
- Next-Gen Game Design: How the New Consoles Stack Up
- Where Games Fit into the New Digital Economy
- Games Get Up and Go: Getting the Most out of PSP, DS and Upcoming Mobile Handsets
- Blueprint for a Killer Title: How the Pros Do It
- Digital Distribution Lays Down Tracks: Where Direct-to-Consumer Game Distribution Stands Today
- Special Midday Sessions
47 Jumps PSP homebrew - PSP live TV v0.3
40 Jumps PSP homebrew - PSP Live TV v0.4
19 Jumps PSP homebrew - QMixer v1.0
18 Jumps Buy two, get one free at Best Buy
14 Jumps Atlus now mass-recruiting debuggers
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
Accessories
Add-ons
Applications
Artwork
Batteries
Cheats
Deals
Emulators
Events
Featured Articles
Firmware
Flash Applications
Flash games
Game Demos
Games
Hacks & Exploits
Homebrew Applications
Homebrew Demos
Homebrew Development
Homebrew Emulators
Homebrew Games
Homebrew Themes
How-To
Humor
Imports
Interviews
Magazines
Mods
MY QJ
News
Off Topic
On Shelves This Week
Opinions & Analysis
Podcasts
Previews
PSP Go
PSP Minis
PSP Slim & Lite
QJ How-To Series
QuickJump QuickGuide
QuickJump QuickPeek
Reviews
Rumors
Scans
Screenshots
Site News
Titles
UMD Movies
Videos
Weekend Warrior
Wi-Fi
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
Comments [refresh]
Will there be lots of cool new games for [insert name of favorite console here]? That's the only question that really matters to most folks around here. I can hardly imagine the pimple-faced masses of slackers wandering the halls of the convention center looking for swag and complaining about the ban on booth babes really giving two-cents about where games fit in the new digital economy or how analysts take the measure of the global market place.
Don't make the mistake of thinking that YOUR opinions and interests are shared by every single person here. Just because YOU don't want to hear about it, doesn't mean that others don't.
Just because I don't see how pimple faced slackers will care about important topics doesn't mean that I personally don't care. You assume that I don't care when I really said that I didn't think most other attendees would care.
ddddddddddaaaaa aaaammmmmmnnnnn nnnnnn Jake you just got fried by a coward go kill yourself lol
how come of all places E3 has to be held in LA i mean really and why does it have to be on three weekdays i mean that is a total rip off for people who are still in school that want to get a glimpse of some of the video game speeches.................unfair!