Bruckheimer remains positive: video game-movie adaptations may still work, tasked to lure women to gaming

Posted Jul 1, 2009 at 6:20PM by Mabie A. Listed in: News, Titles Tags: Hollywood, Jerry Bruckheimer, MTV, The Beatles
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Despite the lackluster appeal of movie adaptations of video games, super Hollywood producer Jerry Bruckheimer remains positive that one day, they just might get it right. And it won't suck the living daylights out of us anymore.

Asked why the adaptations haven't been working thus far, he answered:

I couldn't tell you that. They just haven't quite captured the imagination of the audience yet, but they will. I think it will definitely happen, whether we do it or other people do it.


What I could tell, though, is that there is a lot of high expectations yet again for his adaptation of Prince of Persia. Come to think of it, we ourselves continue to hope that one day these adaptations will work. No matter how much these films fail in the box office, we still wait for the next adaptation anyway.

Anyhow, Van Toffler, president of MTV Networks is also hopeful that Bruckheimer can work his magic and take MTV "out of its comfort zone of rhythmic gaming like The Beatles: Rock Band (PS3, Xbox 360, Wii) and attract more females," following their deal back in 2007.

The Sims - Image 1
Story-driven.


Said Toffler:

I see more of a connection to women coming to gaming as being a spark for Jerry Bruckheimer's style of storytelling coming to gaming. Gaming is really starting to explode with women, particularly story-driven games like The Sims. I think Jerry has managed to bring both men and women into his storytelling from Pirates of the Carribean to National Treasure. He does a great blend of action in storytelling and moving narrative forward.


Not too lofty considering how data does support the statement that women are more inclined to gaming now than before. Although I would have to ask: The Sims is story-driven?



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Via Games Radar

 
 
 

Comments [refresh]

by Demonsweat - 2009-07-01 15:12
» Nope.

They'll never work for the same reason movie-to-game adaptations never work either: The whole point is a cheap cash in on an already-established name.



They have no reason to make the game or movie good because people will buy it based solely on the license anyway, and it would be a waste of time and money for them to put in any more effort than is necessary since people will buy it either way.

by apex05 - 2009-07-01 16:16
» MGS

From what i heard so far i reckon the Metal Gear Solid movie has the best chance to fix the constant run of average game-movie cash in's, but hey i actually liked the streetfighter movie so my opinion is a bit skewed.

by TheRockness - 2009-07-02 02:15
» There's some truth to what you say.

Given that it takes more to create a movie than it does to create a videogame, I believe they just don't hire the right talent and spend the cash needed to really produce a quality game. They'll spend 200 Million on filming a movie, and then turn around and put a 10 million dollar budget on the game. Oh and they'll start development on the game long after the movie has finished filming, giving developers a tiny window to create a game that captures the feeling of the movie. All these factors + crappy games. Chronicles of Rid*****: EBB is still one of the best attempts, but it wasn't exactly a movie adaptation.

by TheRockness - 2009-07-02 17:08
» Laughable.

Entertaining, but laughable.

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