Analyst studies female representation in videogames

Posted Oct 22, 2008 at 9:49PM by QJ Staff Listed in: Tags: EEDAR
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Female WoW avatars - Image 1


The Entertainment Software Association recently reported that over 40 percent of gamers today are women. A respectable figure and one warranting a closer look at the industry to see how itÂ’s reacting to the burgeoning feme-gamer market.

Electronic Entertainment Design and Research (EEDAR) did some poking around and noted that over 50 percent of games across most genres allow for players to select a female avatar.

What does this mean? It means that most game developers are finding it worth spending a little bit more of their time and money to ensure that not just the boys are happy with their avatars. Female representation in video games is now almost a virtual necessity if one doesn't want to alienate half the gamer market.

Music and Rhythm games topped the list with 92 percent and Shooters predictably bottomed out at 18 percent.

RPGs, in theory, should have gotten some the one of the highest scores since character customization tends to be pretty important regardless of the gender of the player. Not so. It was 4th. I blame JRPGs, which are usually more linear than their western counterparts.

I guess they figure that they don't need to give gamers the choice of gender since few can really tell if their protagonists are male or female anyway. (yes, yes, I know I'm not being fair, but I still haven't forgiven them for Vaan.)

Among consoles, the Wii scored top marks with 51 percent of its games allowing for selectable female avatars (not really surprising because of the Miis). The Xbox and PS3 were roughly the same, scoring about 38 percent apiece.



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Via Gamasutra

 
 
 

Comments [refresh]

by Cactuar Knight - 2008-10-22 17:32
» :)

Gamer chicks are hot lol...

by thrik - 2008-10-22 17:51
» Um

I wouldn't go that far...

by Apeaggedon - 2008-10-22 18:34
» lol yeah dude

i wouldnt go that far as to say they "are hot".



dont worrie man,gamer chicks have their flaws.

by Cactuar Knight - 2008-10-22 21:18
» Err

I was just being silly.



I should've been more specific - The act of girls playing games is hot heh

by joseph10444 - 2008-10-22 23:28
» toobad

too bad for combat arms then

by ISOHaven - 2008-10-23 04:30
» WTF!?!?!?!?!

"over 40 percent of gamers today are women"



"warranting a closer look at the industry to see how it’s reacting to the burgeoning feme-gamer market."



Why? So they can F it up for them? Obviously the market is doing just fine to have those numbers.



Chaning a good thing can only F it up!

by houaruto - 2008-10-23 04:40
» i agree wid ya 4 the most part

but "Chaning a good thing can only F it up! " is a bit over the top......clear example of this is transition from Resident 3 to Resident Evil 4..........nothing but pure greese and oil rubbing love

by Agret - 2008-10-24 18:44
» Hm

That's not studying female representation, thats just studying the amount of games you can play as a female character in. Females are often represented with fairly little clothing and perfect bodies, Alyx is a good female representation as is the main character from Beyond Good & Evil and Kameo also.

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