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Turning up the heat with Heatseeker producer interview

Posted Feb 11, 2007 at 12:10PM EST by Mabie A.

Listed in: Interviews, Titles, Previews, Games Tags: Codemasters, interviews, Max Payne, Wiimote
Ó

spilling the beans - Image 1Revogamers caught up with Heatseeker Senior producer Andrew Wensley at the game's Spain presentation. From there, more details were divulged on this up and coming flight simulator for the Wii and PSP. Here's what Wensley shared during the interview.

Basically, the selling point of the game is "less realism, pure action." But this isn't the only thing that the game's got to offer. There are two different control modes, as well as two different ways the aerodyanamics works:

If you want, you can play the game as if handling a real plane, you can hold the Nunchuk just like it's a fly stick, you've go a real, real sense of flying a real plane. And then if you just really want to take the skies and blow up loads of bad guys, then I feel the Wiimote and the Arcade mode is just waiting everybody to feel it.


One of the more anticipated features of Heatseeker is the Impact Cam. Says Wensley, it was basically one of the original design ideas. And as the designers spent some time playing arcade games, with Burnout being one of them, it then becomes safe to say that the implementation of the Impact Cam will be like Burnout, but in the air.

'The Impact, yes, we could make the kills like Burnout in the air', it was like... yeah, that's a fantastic idea! It took quite a while to get it right. It took quite a while to get the individual one. I've got the camera choreography see have also the bullet-time effect some real-feel like Matrix. I mean, games like Max Payne were doing it a while ago. But this is the first airplane jet combat game where we have bullet time, full screen burns, you know, we've thrown every special effect possible.


And as for possible future downloadable content, "Not in Heatseeker 1, but in Heatseeker 2... maybe." Hmmm... slip of the tongue right there, eh?

Talking about the multiplayer mode that is exclusive to the PSP version, he says that as the handheld already comes with the Wi-Fi built-in feature, they decided to just concentrate on the multiplayer mode for it.

Heatseeker is set to paint North American skies red on March 2007.

Via Revogamers



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# saving torubleGuest 2007-02-11 13:21
who cares if its first comment



-lilbart90

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# boringGuest 2007-02-11 13:46
"'The Impact, yes, we could make the kills like Burnout in the air', it was like... yeah, that's a fantastic idea! It took quite a while to get it right. It took quite a while to get the individual one. I've got the camera choreography see have also the bullet-time effect some real-feel like Matrix. I mean, games like Max Payne were doing it a while ago. But this is the first airplane jet combat game where we have bullet time, full screen burns, you know, we've thrown every special effect possible."





who give a ***** ?

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