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Takeshi Arakawa: Some Dissidia changes are due to cultural differences |
Listed in: Interviews, News, Titles, Games Tags: Australia, Europe, Google, interviews, Japan, North America, Yoshinori Kitase
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When Dissidia: Final Fantasy comes to the US and Europe, it'll be a somewhat different beast than what was unleashed in Japan late last year. There's a new Arcade Mode, more cutscenes, and gameplay has been tweaked further for balance.
Another thing receiving an overhaul is the game's tutorial, which has been cut down to a mere 10 minutes compared to the longer one found in the Japanese version. According to producer Takeshi Arakawa, this was done in consideration for the different sensibilities of non-Japanese gamers.
Speaking to German site PlayStationPortable.de, Arakawa explained that since Japanese gamers have an RPG culture, long tutorials that can last up to an hour don't even faze them. Gamers in other regions, however, might not be so patient.
Arakawa also mentioned that playing from start to finish would take around 40 hours in the Japanese version, but this has been shortened to around ten hours for the international release. That's just gameplay time, though. Content-wise, players will still need to sink more than 40 hours into Dissidia to see everything it has to offer.
Dissidia: Final Fantasy will be released in North America on August 25, in Europe on September 4, and in Australia on September 3.
Related articles:
- Square Enix: Dissidia will be the definitive beat-em-up for PSP
- Dissidia Final Fantasy - a preview of the US version
- US getting Arcade Mode in Dissidia: Final Fantasy
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When I read the title stating they changed things for "cultural differences", I had first thought they would take out loli action and whatnot. But instead, they just edited it to be quicker because we're stupid. Nice.
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Extremely *****ed up if we get the gimped version.
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I mean how much *****ing ***** did you cut to bring the international version down that much? Did they remove the world map in story mode and it's nothing but battle after battle? Did they remove a ***** ton of story? First they say they added more now they say the game cuts down to 10 hours to beat the game. I cancelled my preorder because of that.
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its true. and
"do you want to read a damn tutorial for an hr? what is this school?"
this proves it.
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It could be like what they did to the us naruto games for the psp
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It's also really insulting that you think we can't handle a longer game. I doubt you're going to convince any FPS junkies to buy your games in the first place.
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I liked the World Map mode on Dissidia. It actually cut away from the battles and made it more enjoyable of an experience. The Dissidia AI is either too easy or too hard(on level 9 blocking everything so you have to actually block first if you want to attack, boring as *****.) So the World Map actually made the game better than most fighters.
I had to force myself to play through the boring as ***** SC4 story modes. I usually only played online. On SF4 before Championship mode came out, I was in the 500's on ranking(now its near impossible to find someone playing ranking.) I still haven't beaten the game with all the characters solely because of how boring it is. I've finished more hard trials with characters than beating the game because even Very Hard is a joke because of the retarded computer.
Basically. Any story mode where you play against nothing but computer opponents is boring as hell. Which is why all the additions to Dissidia made it much better.
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I can't remember how much time it took me to beat the japanese version but I can tell you I don't want to go through every character's story all over again, maybe this will shorten all the rubish I had to went through to finish the game and get my favorite character up to lvl 100.
Then we'll be ready for the best thing this game has to offer, multiplayer
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so enjoy your tutorial, loser
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