SOCOM: U.S. Navy SEALs Tactical Strike developer interview video and screenshots |
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In this developer interview with Slant Six's Dave Seymour, the design director responsible for the game's look and feel, we find out just what went into the series' third entry for the PSP, and how they decided to give the game's unique tactical flavor and direction. We also get a hint of just how long the game would be, and suffice to say playing at the easiest difficulty would have us occupied for ten hours at most.
Of course, it lengthens dramatically when we move on to the more challenging difficulties - and unlocking a secret mode for the game requires us to beat the hardest difficulty. Ouch.
Certainly a refreshing take on the SOCOM series. Updates as we get them, and in the meantime enjoy the video and screenshots!
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Comments [refresh]
while the campaighn looks cool the online will suck 4v4 just doesnt cut it i am still gona get this game tho i have been playing socom since the 1st one came out
Wow can u say Zipper needs to make a new game instead of slant six. this looks terrible. do u even get to shoot? it looks like all u get to do is tell ur guys wat to do. sounds and looks pretty boring to me. im probably just gonna stay playing Socom: FTB2. NICE TRY THOUGH SLANT SIX
HOW *****ING GAY I DONT WANT THISGAME ONLINE IS GONNA HAVE TO DIFFER FROM CAMPAIGN FOR ME TO GET THIS BECAUSE I DONT PLAY SOCOM CAMPAIGN I ONLY PLAY ONLINE.