SOCOM Interview: SoCOM CrossTalk and the future of the PSP |
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Zipper Interactive, the developer of SOCOM: Navy Seals Fireteam Bravo and its sequel SOCOM: Navy Seals Fireteam Bravo 2, was recently interviewed by IGN as part of their series which inquires on the opinion of developers about the PSP. In the interview, many things were discussed, including the difficulties of developing the game for the PSP, as well as the PSP's future. According to members of the SOCOM team, a feature called "SOCOM CrossTalk" has been incorporated into the game. This feature makes use of the PSP headset and microphone. When asked about the difficulties of such a complicated task, they modestly replied, "Implementing headset support into PSP games is relatively straight forward. It is not difficult if a development team feels that it is important for their product."
It was also mentioned during the interview that the biggest challenge they faced was implementing the control scheme of the game. They said that SOCOM "used every button and stick on the Dual Shock 2 controller, so adapting the controls in a way that was easy, fun and yet maintained the depth expected was a challenge." In addition to this, they also mentioned that the 16-player ad-hoc network was "a big challenge" because of the bandwidth limitations involved.
Finally, they were asked about how they see the PSP's future, they replied by saying that the PSP "is a great platform, but very few publishers and developers are creating games that really take advantage of the platform", and that they are hoping that this trend will change.
For the full interview, just click on the "Read" link below.
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Comments
All they have to do now is ban the hackers.
Wow these games have been out for some time, haven't they?
its funny how the two supporting of the psp interveiws have been cited but the ones that blames piracy and says the psp's future isnt great nor will it have many exclusive games gets cut out: http://psp.ign.com/articles/775/775304p2.html "What has been disappointing from a developer perspective is that, despite strong hardware sales worldwide, software sales have been flat. There are arguably a number of reasons contributing to this, but in my opinion one of the key issues is piracy. The ability to run pirated PSP software without any kind of hardware modification is a definite weakness of the system right now, and one being exploited by hundreds of thousands of gamers if Torrent traffic of pirated PSP software is anything to go by. Its a weakness that Sony may never be able to fully resolve, but action is definitely necessary to ensure the long term commercial viability of the platform. In the mean time, all I can do is ask that gamers support the companies that make the games they play by purchasing their games legitimately." http://psp.ign.com/articles/775/775306p1.html "::' Mercury has since flowed onto PS2 and now Wii. Where does PSP now fit into Ignition's development plans for future Mercury games or other titles?' We, like pretty much everyone else, feel the PSP needs a lift. I'm sure we will continue to support it in some shape or form but I think our days of making it the lead platform for a title are behind us. "
its Fireteam Bravo, not FireSTORM Bravo
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