Silent Hill dev speaks up

Posted Dec 3, 2006 at 5:54PM by QJ Staff Listed in: Interviews, Titles, Games Tags: Climax Studios, William Oertel
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I have a bad feeling about this...It's been a month since we heard last from Silent Hill Origins, but now the silence is broken with details of PLAY Magazine's interview with Climax Studio's William Oertel, details which reinforce the hope that not only is SHO still on track, but progressing well enough. And the details were reported by GameFront.de, which means more wonderful weblator and Engrish adventures in lost translations.

So far, the game's at 70% completion, Oertel tells PLAY - and they're also looking forwards to a February 2007 European release date. Release dates can change, true, but these should help form some rough estimates about how the game's going, and when we're likely to see it.

Now for some gameplay details. The original version of the game was supposed to feature "barricades" that players could use to block off monsters. Climax decided to scrap this during the dev process because it was too time-consuming and complicated. And besides, "one wants to make a great Silent Hill play and no great barricade play". Okay, that's the weblator talking, but the idea could not have been said more perfectly.

Here's where it gets confusing: mention is made of inventory management. "The player is to have had to however always deposit everything not somewhere with itself and objects in crates, to which he must run back then." We understand this as inventory deposit boxes in fixed areas a la Resident Evil, but the "however" in the weblation threw us for a loop.

Here's another one: "The flashlight participates again also, the radio with some changes will again emerge: In the discussion is a visual announcement." We're curious: what "visual announcement" with the radio? Climax is also implementing a new aiming mechanism for the game (the laser sighting had been removed), but no details were revealed in GameFront.

This one was clear as day, however - unless the weblator's screwy again: "The producer would make Silent Hill also gladly for the PS2."

 
 
 

Comments

by - 2006-12-03 17:29:55
Omfg

I Cannot WAIT for it to come to the US!!! Silent hill is the greatest!!!!! ^^ ~Hoshi~
by AzumiUehara - 2006-12-03 17:32:52
woooo!

yes!!! only bad is gonna be its gonna need a 3.0+ frimware.. but by then someone will prolly have hacked we shall see!!! cant wait
by - 2006-12-03 17:42:15
Dam

This might not get released in US till like the summer. Its a february euro release date. i can import but still... 70%, not bad. mabey they will consiter releasing a demo :) i hope they dont make u deposit stuff in a crate becasue thats such a rip off of RE.
by - 2006-12-03 18:45:02
?

What happened to the 3.00 SE-A BETA post?
by - 2006-12-03 18:52:31
....

i appears that someone who made a comment here was the real person who made it and someone stole it and took it for there own and a whole lot of bull after that..... check maxconsole but yeah they took it down to see WTF is going on
by - 2006-12-03 18:54:54
:-)

Good thing I have it already! It has a lot of bugs though.
by - 2006-12-03 19:09:56
O.o

Sweet Silent Hill yo!!! Oh and Cheater912 tell me how that new firmware is coming along and BE CAREFULL aite
by ShinFuYux - 2006-12-03 19:18:47
...

So they'll make a Port for the PS2 version? That's dumb.
by - 2006-12-03 19:43:58
Point.

Yeah isnt SH5 coming anyway?.I hope they mean SH5 otherwise it wouldbe pointless.
by - 2006-12-03 19:51:31
DAMN!!!

They should leave the Barricade System for cetain moments in the game like after or before Cinematics.
by - 2006-12-03 20:55:00
Mixed...

70% done and will be ready in Feb? It will be tough... but never say never. As for the Barricade... they can do it Lode Runner style... (if you have no idea what it is then you're probably young)
by CaliZero - 2006-12-03 20:59:33
this is still bad news

Resident Evil box system like SH4 had? Ugh, why do they do that crap still? I already lost most of my interest in this title with all the controversy, and the more I hear about it the less interesting it becomes.
by Sr_Moska - 2006-12-03 22:10:42
cool

too bad they will not use the laser aim like Resident Evil 4, I was looking foward to that
by - 2006-12-03 23:53:30
AWESOME!!!

I think it will be awesome as for the Barricade System i don't mind if they get rid of it and for the storage boxes that's fine for me i don't think its a bad thing i just want to play the game i will be adding this one to my survival horror collection
by - 2006-12-04 00:43:57
"inventory management" translated

to clear the confusion some of you might still have about the "inventory management", I've translated this part of the german interview: it's still being discussed how exactly the inventory management will be implemented. However the player is supposed to be able to carry all items at any time rather than having to desposit them in boxes [in fixed areas] one would have to run back [now and then]. So no deposit boxes as one should be able to access everything on the go ;-)
by - 2006-12-04 10:28:11
This game should be sweet.

I really hope this game sells really well on the PSP. Because the PSP needs some games that will only be on the PSP and if this does not sell well it could end up on the PS2 and I think that would not be great for the PSP at all.
by - 2006-12-05 02:51:09
!!

And you are right!

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