PlatinumGames' Inaba to Japanese game devs: be more creative, go beyond what is given |
There are some changes needed in Japanese games, according to Atsushi Inaba, head of Platinum Games. This conclusion was made after he observed that in balancing the needs of a Western audience, Japanese development are showing some weaknesses.To be precise, they need to be more creative. It's not just the Japanese market that they're catering to now, after all. It's the whole world market, and they cannot just keep on churning out material that - while sure to be hits in the local arena - will remain less accessible to the mainstream international market.
Says Inaba:
... what I want Japanese creators to realize now is that they are now following the lead of the U.S. creators, and that we need to get to and then surpass those creators, with innovative games that sell in the West as well.
The thing with Japanese creators, he observes further, is that they have always been very detail-oriented and customer-service-oriented. It's probably because it's ingrained in their culture. However, he believes that Japan "may not have ever been the most creative group."
His call to action, therefore, is for Japanese game developers to be more creative:
In the West, prior to when Japan was leading, they made very aggressively innovative and great games, which they may not have been ready for, so, as a result, their games may not have been very good in quality, but they are very creative, and very fun.
Japan had always been good at taking advantage of what was available within the technology of the consoles that were available then, and worked best within the restrictions, while the West had always been great at going beyond what was available to them. So, going forward, I believe that Japan needs to be more creative, and go beyond what is given.
Japanese devs, are you listening?
Related Atsushi Inaba Articles:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
Accessories
Add-ons
Applications
Artwork
Batteries
Cheats
Deals
Emulators
Events
Featured Articles
Firmware
Flash Applications
Flash games
Game Demos
Games
Hacks & Exploits
Homebrew Applications
Homebrew Demos
Homebrew Development
Homebrew Emulators
Homebrew Games
Homebrew Themes
How-To
Humor
Imports
Interviews
Magazines
Mods
MY QJ
News
Off Topic
On Shelves This Week
Opinions & Analysis
Podcasts
Previews
PSP Go
PSP Minis
PSP Slim & Lite
QJ How-To Series
QuickJump QuickGuide
QuickJump QuickPeek
Reviews
Rumors
Scans
Screenshots
Site News
Titles
UMD Movies
Videos
Weekend Warrior
Wi-Fi
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
Comments [refresh]
Japanese developers had always been more creative than the western ones.
Katamari, Patapon, Wario Games, Okami, Metal Gear Solid.
Those games are very creative (I didnt want to list RPGs because jap devs are mostly into that).
customer-service-oriented... I don't know what that means.
Understand, the majority of Japanese games are nothing like those. Most of them are games that are specifically geared towards gamers which the mass market of westerners do not like. It's like America releasing football games in Japan, it just won't make big numbers.