Motomu Toriyama says FF XIII and Versus XIII are in separate worlds

Posted May 31, 2007 at 5:09AM by QJ Staff Listed in: Interviews, Titles, Games Tags: Fabula Nova Crystallis, FFVII, Hajime Tabata, Motomu Toriyama, Tetsuya Nomura
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Versus XIII - Image 1An individual who goes by the handle "Ceb" posted several supposed interview excerpts from the latest issue of LEVEL magazine on NeoGAF. Most of the series of quotes were about Square-Enix's plans for their upcoming Final Fantasy titles (Final Fantasy XIII, Final Fantasy Versus XIII, and FFVII: Crisis Core). Below are several of the more interesting details.

When asked to clarify about Versus XIII's similarity to Fabula Nova Crystallis, Nomura said that "The only similarity between the games that you can find is in the vague crystal theme." Motomu Toriyama adds that each game is evolving in their own direction and each "take place in separate worlds with their own main characters."

Toriyama even says that there isn't any cooperation or communication (to some extent) between the development teams of Final Fantasy XIII and Final Fantasy Versus XIII.

As for Nomura's previous mention that Versus XIII is his attempt at making the darkest FF ever, Tetsuya Nomura noted that when he was producing Kingdom Hearts he was "in a world so bright" that he "almost got blinded." He notes that Versus XIII will contain "less fantasy than usual' and will focus more on humanity and more believable experiences.

As for cameos of known characters in the PlayStation Portable title, Final Fantasy VII: Crisis Core, Game Director, Hajime Tabata had this to say:

All I can say is that you encounter characters from the original game in Crisis Core. But you have to have in mind that this is a game about Zack and the Soldier organization. So even if the fans' opinions are important, I won't risk to destroy the central theme by throwing in loved characters who would disrupt the balance in the game.


For all the excerpts feel free to head to Ceb's original post using our "read' link below.

 
 
 

Comments [refresh]

by TJ - 2007-05-31 01:38
» awsome

Awsome Ima get this when i get my ps3 oh yeahhhh..................FIRST!!!!!!!!!! !!!!!!!111

by Um - 2007-05-31 03:26
» Um.. Wow....

Darkest Final Fantasy Ever....... I really like the sound of that... One day when I buy my $300 PS3, I'll have to try it.

by Dodo - 2007-05-31 03:39
» ..

Darkest FF ever, I also really like the sound of that. Looking forward to both games. PS3 rocks!

by AoxomomoxoA - 2007-05-31 13:58
» PS3 - X360 - PC [Background Information]

Even though my major at university was not related to computer science, I have taken many computer part-time courses for one year in Japan. My cousin whose major is computer informatics brought his computer booklet to my house; I spent a few hours to read it to kill some time. I translated all the Japanese texts into English. For your benefits, read the following paragraphs to increase your knowledge.



If you want to compare the speeds (performances) of CPUs, run a benchmark software; or just do some math and calculate the values.

- System architecture: PS2’s EE (emotion engine, CPU, by Sony & Toshiba) is implemented in 128 bit technology. EE was mass produced in 1999; at that time, all PCs (personal computer) in the world were made in 32 bit tech. Then a few years later, Intel and AMD (advanced micro devices) which are world’s 1st and 2nd biggest CPU manufacturers for PC industry, started to produce CPUs based on 64 bit tech. PC industry will have to go a long way until PC CPUs are made in 128 bit tech.

- Clock speed (frequency)

- Front Side Bus (FSB, bus width, path, system bus): is the physical bi-directional data path.



(Quote) “PS2 CPU has 300 MHz speed, and PS2 console can run very complex games like God of War 2, Final Fantasy XII, and so on. On the other hand, my old PC’s CPU has 1.5 GHz (1,500 MHz) speed, and it can barely run very low-end games. How can it happen when my PC CPU is five (x5) times faster than the speed of PS2 CPU?” (Unquote)



I have read comments like the above one many times which have been written by ign+rant and mor+nic losers. This is why many of you must read this informal essay (summary) to study and learn something. As I said earlier, bigger frequency (MHz) doesn’t mean anything; you must consider all 3 factors: architecture, clock speed, and bus width.



PS2’s CPU (300 MHz) is as fast as 1.5 GHz Intel Pentium 4 CPU.



300MHz EE = 1,500 MHz Pentium 4 (Standard Edition)

(Or)

300 MHz EE = 3.0 GHz Celeron * 2 = (Celeron) 6,000 MHz worth of speed



Sony and Toshiba’s PS2 CPU is five (x5) times faster than Intel’s standard CPU.

PS2 CPU is twenty (x20) times faster than Intel’s Celeron CPU.



Intel’s Celeron CPU (I don’t have enough writing space to educate you on this term, visit online encyclopedia and study by yourself) is basically a dumbed-down version of Standard Edition.



The booklet (this booklet was published in Apr. 2007) also talks about PC CPUs. Currently, the fastest CPU for PC is... Intel Core 2 Extreme QX6800 Quad-Core: $1,500 (tax inclusive, in US dollar).



You may buy this dumbed-down version... Intel Core 2 Quad Q6600 Quad-Core: Only $600 (tax inclusive).



If you don’t get enough pocket money from your mom and dad then get the Duo version... Intel Core 2 Duo: Only $140 (tax inclusive).

PS3’s Cell Microprocessor was jointly developed by a Sony, Toshiba, and IBM (an alliance known as STI). PS3’s Cell CPU is ten (x10) times faster than the speed of QX6800 Quad-Core ($1,500). You lowly-educated idi+ts always say that PS3 console is over-priced; you must be illiterate and blind; and I haven’t even talked about the future-device named Blu-ray drive in every PS3.

A chart in this book shows something interesting (see below). If we say the speed of PS2’s CPU is six (6), then it becomes easy to compare all the other CPUs.

6 --- PS2

7 --- GameCube

9 --- Xbox 1

12 --- Intel Pentium 4 3.0 GHz Standard

13 --- Wii

20 --- QX6800 Quad-Core

100 --- X360

200 --- PS3



Just for your reference or ignorance (to fill in your stupidity), IBM and Japanese companies like Fujitsu and Hitachi are world’s leading manufacturers of SuperComputers. Currently (in 2007), world’s fastest SuperComputer is IBM’s Blue Gene (used in the department of US Nuclear Security). Its speed is 280 tera-flops. IBM is currently making the newest SuperComputer which will run at 5 peta-flops (jaw-dropping 5,000 tera-flops). This newest SuperComputer will use the updated version of PS3’s Cell-microprocessor. Professional analysts have said that Sony will use this updated versio

by han? - 2007-05-31 14:15
» u again... stupid arss

who the f*ck above talked even about cpu powers or compared console a vs console b.. stop this freakin' copy and paste sh*t u do on every.. its getting old n seriously annoying.. growup kiddo....

by solo - 2007-05-31 15:17
» meh

i think he is right, and it needs to be heard...

by senjutsu - 2007-05-31 16:24
» best action RPG ever...

This game is the flag of the ps3, and I'm gonna buy it, no, pre-order it!!!!!



They sould do us some cool wallpapers to help us wait.



ps: kingdom hearts was too bright? WHAT? I mean, it was about the darkness of the heart, lol. I can't imagine how this one will be dark, even if just destroying the cartoons will make a BIG diffence.

by GiveHaste - 2007-06-03 07:50
» ...

Yes, the PS3s CPU is a very expensive and comprehensive piece of hardware to understand. Though any person that has common knowledge on how a computer works what what the parts are and what they do knows with it comes to gaming the GPU is the most important factor. Think now, why would ANY video game at this time need THAT much processing power? Why you ask? Because the PS3s GPU is lacking. It's not powerful enough to handle what most people would want to do in high resolutions without lag. The PS3's GPU is based on the G70 architecture by nVidia. Basically the card is a modified 7900GT (which runs around 170$+) with only 256mb of memory. The X360s GPU is an early edition of ATi's new R600 architecture with 512mb of ram. (this card would be around 250$+ in PC version). The reason the X360 doesn't need 6+ cores is because it has a better GPU then the PS3 does. (Which is also why some people say the 360 looks better in cross-platform games by comparison) The PS3 is also MUCH more difficult to produce games on because of the lack of GPU power which is made up by its immense CPU processing power.



And before anyone starts pointing the finger at me, I'm not an Xbox fanboy, in fact, I didn't like my 360 and sold it. I'm actually more of a Sony fanboy (love my PSP to death) and only have a Wii as my primary console (though I do more PC gaming)

by friendly BUS BOY - 2007-06-04 03:33
» RIG3D

idiots the cell is a supercomputer, the gpu doesnt matter it is something that will push the supercomputer above and b3yond what they usually were capable of, oh and if RSX is so weak, then why were the graphics in the game motorstorm only done by the RSX and Drakes Fortune, in motorstorm the graphics were done by RSX and the small portion of the cell that they used 10-15% of 2 of the 9 processors on the cell, were used on physics, dynamics, a.i., frame rate, load times, and probably the damage to the cars, and to make more of an idiot outta you at the time of motorstorms entire developement, there were no edge tools avalible, meaning the RSX is nowhere near maxing out yet, and your forgetting in all of your post you dont even notice that the RSX has a higher power than some of the strongest supercomputers, the thing has a peak performance of 1.8tflops, many forget that, but you will soon learn, and expect the 180 to do good graphics, but it will never amout to cg graphics like the cell alone is able to do, because that is what supercomputers do, well that is all for you coke addict

by friendly BUS BOY - 2007-06-04 03:34
» RIG3D

idiots the cell is a supercomputer, the gpu doesnt matter it is something that will push the supercomputer above and b3yond what they usually were capable of, oh and if RSX is so weak, then why were the graphics in the game motorstorm only done by the RSX and Drakes Fortune, in motorstorm the graphics were done by RSX and the small portion of the cell that they used 10-15% of 2 of the 9 processors on the cell, were used on physics, dynamics, a.i., frame rate, load times, and probably the damage to the cars, and to make more of an idiot outta you at the time of motorstorms entire developement, there were no edge tools avalible, meaning the RSX is nowhere near maxing out yet, and your forgetting in all of your post you dont even notice that the RSX has a higher power than some of the strongest supercomputers, the thing has a peak performance of 1.8tflops, many forget that, but you will soon learn, and expect the 180 to do good graphics, but it will never amout to cg graphics like the cell alone is able to do, because that is what supercomputers do, well that is all for you coke addict

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