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More from Jaffe: Heartland was a response to President Bush |
Listed in: Interviews, News Tags: David Jaffe, interviews, Newsweek, SCEA, Sony
Speaking to Newsweek's N'Gai Croal, God of War's David Jaffe, noted several reasons why the planned PSP game Heartland was aborted. The said PSP game was supposed to depict an America invaded by China, and was supposed to feature a Chinese-American faced with heavy moral decisions.
Jaffe explains how Sony's response to the matter was mixed, and how the folks from Sony wished that Jaffe decide to make this game for their big black PlayStation 3. Here's his words:
The game was very much a liberal person's response to the Bush administration and the war in Iraq. When I was entertaining lofty thoughts, the idea was to create an experience that would try to make the players--whom I mostly assumed would be of the Western world--feel what it must be like to have their own homeland occupied by another country. SCEA and I went back and forth over if we would ever say it was CHINA vs. AMERICA as they were a bit worried about being so literal, but that fight had not yet occurred when we pulled the plug.
As for Phil (Harrison, Sony president of worldwide studios), his biggest issue was thinking a game so epic should be on PS3. But I was always pushing for PSP, saying that Heartland should do for the PSP what Halo did for the Xbox. But as you know, Phil's a total supporter of innovation and games as art and so he was more than willing to see if I had anything worthy to say, as well as the talents to say it through the medium.
Other reasons for the cancellation of the game include manpower problems as the WarHawk team kept growing while Jaffe's team kept shrinking. He explains:
If the team would have been the right size, we would still be in production with Heartland today. That was the main reason we killed it, not enough folks to make the game. Granted, I would be 40 pounds overweight again, sad, depressed, and maybe even divorced, as it would have consumed me just like God of War did. But that aside, the main issue that made it clear that we could not continue was that WarHawk kept taking our team members as they were further along in production and were the top priority.
Jaffe then later adds that he could have worked harder in SCEA to get more people for his team, but his "heart was just not in it".
Well, we do hope that this "pop song" phase of game making that David Jaffe finds himself in at the moment becomes rewarding enough for him, so that after all the Calling All Cars and all those "light" games he's into right now, he can find the heart to move back to making those game "operas" that we loved oh so much.
For the complete Newsweek interview, feel free to head to it via our Read link below.
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LEARN ABOUT THE HISTORY OF THE HEGELIAN PRINCIPLE!
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Thank god!
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The last time I checked, games were for having fun, not making political statements.
Crap like this just pisses me off. I don't want to be preached at when I play a game, I just want to enjoy myself. Sure, I understand every author since Adam has put their own $.02 in their work, but if you're going to do that, at least *TRY* to make it subtle, k?
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what do most adult gamers think of the war in iraq ?? does the violent nature of current games made them accept the concept of war ??
wonder how gamers think....
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Seriously, my initial response to this story when it dropped a few days ago was, "he said WHAT???" I can't believe that somebody would draw parallels between a) a liberal democracy toppling a brutal dictator and occupying the country while trying to establish a replacement government, and b) an authoritarian government in charge of a command economy, invading the liberal democracy in (a). Just goes to show you that if you sit in the left-wing echo chamber long enough, you might start to actually *believe* that we're the root of the world's problems.
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