Lemke: ProStreet is the grown-up version of Need for Speed |
But losing a broad audience and inviting in a new, experienced audience into the genre is a bit risky. 1Up asked Need for Speed creator Hanno Lemke in an exclusive interview if the new direction of ProStreet worries Electronic Arts and the team behind the game, since the title is one of EA's premier titles that have unbelievable followings and industry impetus. Lemke answered:
I think that you can signal change through more believable graphical styles, through a higher level of physics, and then I think you can be really smart about how you filter and expose the consumer to that. Just like in real life, you can jump into a car, flip off all the assists, and you're in a boatload of trouble unless you're a really good driver, right?
But like any great game that's well crafted, we need to bring the consumer through the experience and expose them to various levels of assists and really have them enjoy the experience. Need for Speed consumers playing ProStreet won't go, "Oh, my god -- this is completely unplayable and no fun! What'd these guys do?"
The initial impression needs to be, "Oh, my god -- this is a gorgeous-looking title, a higher level of quality; I can sense that there's more believability and consequences in the experience, yet it's still that same raw, visceral, kind of edgy, gritty experience I've always looked forward to. It's relevant because it features the cars and the types of game modes that I really like to play."
One of the challenges with a franchise is that it's easy to throw too much at it. You can throw in cops. You can throw in lots of tracks, an enormous open world, different kinds of cars, along with performance and visual customization. We've tried all kinds of ideas that would essentially define multiple products. I think that if we start to build a product that's too broad, it becomes "[everything but the] kitchen sink," and consumers start to feel that it's inaccessible.
How will Need for Speed ProStreet turn out eventually? According to Lemke, it's going to be a different experience on each and every platform the title is going to be released on, and a collector of all versions of the title for the PC, Xbox 360, PlayStation 3, Wii, PSP, PS2, and DS may feel like he's collected an entire family of games.
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Comments [refresh]
The thing with previous NOFS (other than being the same crap over and over) was that you could just pick it up and do simple customization on a good car and blow competition out of water. Basically in this game as I gather, if you don't know wth you are doing you won't be able to enjoy the features to the fullest. That's losing a lot of gamers there, not everyone knows much about cars to configure to a better and higher setting.
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oh, my god -- this is a gorgeous-looking title, a higher level of quality; I can sense that there's more believability and consequences in the experience, yet it's still that same raw, visceral, kind of edgy, gritty experience I've always looked forward to. It's relevant because it features the cars and the types of game modes that I really like to play.
Most wanted was the best out of all the need for speed games. Carbon was dumb they should have just changed the location and made it bigger and not put that help ***** in it. No way in hell am i buying this garbage.
Personally I am really glad to hear that they are going into a more serious direction, and i will most likely be buying this game. I love racing games, but i never bought in to that "underground" scene, it was just too fake and wanna-be. Maybe its just me, but i think there are a lot of people who would enjoy a more realistic version of NFS.
I never really trust EA to put out a competitive skill based game.
Look at the BattleField franchise. Great game solo, great to bash around in multiplayer, as soon as you take it competitive, its all about using the overpowered unbalanced weapons the correct way. This is a lower level skill then using every part of a game perfectly, not a single part.
No need for speed game was considered a highly skilled competitive game because they were always too flawed.
It seems that they are trying almost to attract a different atmosphere with this game, to make it skill based and hence competitive. But because its EA anything that gives players an edge (exploits, overpowered cars, glitches) are always going to again become the forefront of the game. No longer is the skill in driving but rather driving to maximize those parts of the game.
While i eagerly wait to be disproved, i wont be holding my breath.
There's a controversy going on over at the C+C3 competitive arm. It's also headed by EA and its getting pretty heated.
Hey check it out =) another EA Racing game that won't be better than Motor City Online.
NSFUG2 beat MW by a long shot, only because it had a lot of customization in it. I rather play MCO again than mess with a NFS title.
this game is going to blowwww..............I bet you 100 bucks there isnt going to be a part 2 of this game.
Most Wanted was a step in the right direction... Carbon was 2 steps back!
Let's hope prostreet is getting a bit more like NFS:Porsche or NFS: hot pursuit
NEED FOR SPEED 2,SPECIAL EDITION WAS THE BEST
You all appear to be to young to recall the original NFS was on the 3DO and was about pure racing. If anything this takes us back to the grass roots, bring it!
Yeah!!!! NFS 2 has been the best NFS game ever.
McLaren F1 vs Ford GT90 rlz!!!!!
most wnted was a good game but should b more like juiced or forza with resl life handling insted of taking hair pins at 200+ shaz
It seems to be a rx-7
Rotors FTW!!!!
I was gettin' tired of the same concept of the latest NFS games (nocturnal landscapes in building-overloaded environments) I like racing games with colorful scenarios, (like NFS hot pursuit 2, Outrun 2006),
so i hope EA changes the scratched disk at last.
sucks that the rotary rx-7 is gonna be given the rice treatment, like all the other cars in this game. more ricers are grown outta this with every passing nfs, believability my exhaust pipe.