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Lego Batman's producer: storylines, playable villains, batsuits, more

Posted Mar 3, 2008 at 5:29AM EST by QJ Staff

Listed in: Interviews, Magazines Tags: Batman, interviews, Star Wars
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Lego Batman: The Video Game - Image 1 


Ever since Traveller's Tales' Lego Batman: The Videogame (Xbox 360, PlayStation 3, PSP, Wii, DS, PC) was officially revealed, this blogger has been excited to find out more about the game. If you find yourself feeling the same way, then you might want to know that the video game's producer Loz Doyle gave out a few interesting details about this upcoming title.

Lego Batman: The Videogame has 18 different levels separated into three story arcs. The stories were created by Traveller's Tales but had to be approved by both Warner Bros. and DC Comics. Doyle spoke about how they conceptualized these levels in detail:

It seemed only natural that the over-arching story was a big breakout from Arkham Asylum. Once they broke out from Arkham Asylum, they break off into three groups, which enables us to have three stories that arenÂ’t linked to each other.


As fans of the Lego series of video games would expect, this game will feature the Batcave which acts as a hub for Batman and Robin. Like previous games in the Lego franchise, this main hub area will give gamers the ability to select the various stages to play. However, what separates this from the older Lego series is that villains will be getting their own hub as well, namely the Arkham Asylum!

Speaking of villains, it was also revealed that each mission will be playable from a villain's point of view. Each character will have special abilities which fits their theme like the Joker's electric hand buzzer and Harley Quinn's ability to blow a kiss or do a little dance that makes security guards swoon.

Considering most people will probably play the game from Batman and Robin's perspective, the developers have also tried to add a couple of suits to increase both of their abilities. Among the revealed suits include the magnetic Robin suit which enables him to walk up magnetic surfaces, a Batman Glide Suit which allows him to glide, and the Batman Demolition Suit which gives Batman the ability to place up to three bombs.

So there you have it. Lego Batman: The Videogame seems to be shaping up quite well and we can't wait to get a crack at it.  Considering the game's expected September release date is still a long way off,  we'd like to leave you with a few more factoids about the game to help pass the time till its launch:
  • The camera has been adjusted from the “LEGO Star Wars” series to pan back further and further away (but not too far) when the players are separated in two-player mode.
  • There will be strictly vehicular levels in the game, although Doyle declined to say what they would be. (The press release states that the Batmobile, Batwing and Batboat will be available.)
  • There will be collectibles. While I did see objects that looked like the “mini-kits” from “LEGO Star Wars,” Doyle said those were place-holders. “It will be a similar sort of system [as ‘LEGO Star WarsÂ’]. The collectibles are different; theyÂ’re not to collect vehicles, theyÂ’re to collect other trophies. WeÂ’re going to design them to be more Batman-style.” There will be 10 per level.
  • As for the DS version: “ItÂ’s not a port, itÂ’s completely done separately. ItÂ’s done at TravellerÂ’s Tales by the same team that did the ‘SagaÂ’ DS version, and theyÂ’re a really, really good team. ItÂ’s kind of the same but different, and thereÂ’s a lot of touch screen in there.” He declined to say anything about the PSP version.
  • The music I heard in the demo was most definitely Danny ElfmanÂ’s compositions from the “Batman” films. While Doyle did confirm I was right, the team is still “finalizing the arrangements.”


Via MTV



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# Noice...RexNox 2008-03-03 08:38
'Nuff Said.

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