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Koller: No go for piracy on PSP Go |
Listed in: Interviews, News, PSP Go Tags: firmware updates, interviews, John Koller, piracy, Sony
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In case it wasn't painfully obvious, the new PSP Go is Sony's next move in their ongoing battle against piracy on their gaming handheld. From firmware updates to the non-removable battery, it seems Sony has really done the research.
Speaking to PlayStation Insider, Sony's John Koller conceded that earlier PSP models -- from the 1000 to the supposedly unhackable (we all know how that turned out) 3000 -- weren't piracy-proof, but the Go will be a different beast altogether.
"You won't be able to rip your games and play them on the system, the firmware precludes that," he said. "There's no external [PSP Go] battery, so there's a number of protections put into place on the system."
Curbing piracy on the handheld is all well and good (and should result in more games), but the non-removable battery could still act as a deterrent for some. If that thing wears down, users who bring their handhelds wherever they go have no choice but to send their devices to Sony and get it replaced, unlike the current status quo where all you have to do is pop on down to the store and buy a new one.
Related articles:
- PSP Go follows in the footstep of big bro PS3, gets disassembled as well
- Ubisoft: piracy hounds DS, reason why they retreated from PSP, will launch anti-piracy tool this year
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I'm not sure if Sony don't care or just make these things up on the fly, but being a Sony customer sure feels like being adrift sometimes.
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I love being able to have retrogaming, and to play past titles I never had the chance to try, and unless I have no choice, I'll still enjoy emulators.
For Acteon, Sony is not forcing you to buy the PSP Go. The 3000 is still in production.
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as for going legit, there are games worth buying and paying for. hopefully they're much cheaper on the PSN since there's no physical media involved. :)
would love to see more on infrastructure multiplayer games on psp though.
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I'm also aware that the Go! is useless for imports, which cuts the game library in half for those of us in the UK.
Oh, and to those saying the PSP has no decent games, you don't know what you're talking about.
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I doesn't seem as though Sony has any real game plan here and as for the whole battle against piracy...they should have learned by now not to waste their time. As hard as they work to make the go impossible to hack their will be people every bit as smart or smarter than their engineers working to hack it.
I am sticking with my good old 1000 for now, I don't see any reason to upgrade until there is some type of improvement in the hardware and the processor.
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Plus with many PSP games including GTA: CTW going to iPhone Sony's fate in the handheld console market is looking grim.
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Near future.. (2025)
*PSP6000 on it's way again..* :/
F@CK! Where is PSP II?...
-X- :)
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So how are they going to sell a non-end-user replaceable system if law requires it to be replaceable?
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The 1st one is the buffer overflow exploit found in the video feature of the pgo.
The 2nd is the one found with the connection via usb or "media" port as it seems to be called, which holds something similar to what the iphone had, thou it doesn't have any backup hardware failsafe such as the iphone/touch does, so were kinda lost on that one.
Still... injection code is possible. You'll just have to mask your code in a media format which the pgo supports, i.e mp4 containers with a suitable codec w/ a checksum that it detects and would load up rather than giving you the default error code, not bypassing the check in any way other than checking for the textstring found in the beginning of the file.
The basic idea is simple, it's something similar to how flash can be exploited on web-browsers although not often used since either it gets patched or the hole stays open with *****ty browsers like IE.
kthx.
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Good Job Sony!!!
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'...safety performance, medical or data integrity reasons...'
That one kid that got burned by the PSP battery overheating; Safety and medical.
Pirating in general; Data integrity.
'...continuity of power supply is necessary and requires a permanent connection between the appliance and the battery or accumulator.'
They could claim, via their programming, that it is necessary...
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Look at GT5 prologue. Online its $49 but in the shops its $29.
I think the PSP GO will be a flop from the start. No shops here are going to sell it as they only make a $10 profit and they dont sell any games for it so its not worth it to them.
I give the PSP GO a 6 month life span. Either it WILL run CFW or it will die very quickly.
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It would be a really epic fail, if their super duper anti-homebrew protection was nothing more than "forcing user to open the system and desolder the battery to get custom firmware flashed" :-D
So from homebrew prevention point-of-view I can see no point in making the battery harder to reach, that alone just "is not enough"
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Koller, my dear sir, what is it that sold all those original PSPs in the first place? The solid games you've been making for it? The same ones that even pirates won't even bother to download? lol
The battery idea was brilliant, instead of just removing service mode from the old battery why not make it impossible to change them on the new PSP? What's next, selling PSPs with only one game hard-built into it like the handheld LED games of the 80s? (I call dibs on 3-Point Shot!)
So UNTIL the firmware IS hacked we'll see how well that little new old device will do... and then we'll see the sales after hack ;) Actually I'm pretty much certain there might not be a difference afterall lol
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So in no way was this just another fanboy attack of some kind. Was just an opinion on another corporate strategy gone wrong...
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I'm disappointed, I really love homebrew but nobody is contribuating to make some new homebrew games.
Even though I can't code, people should make some full homebrew games.
Most of the homebrew games were specifically made for PSP-1000, unless they make new homebrew projects or something, I'm all in for hacking the PSP GO, but unless there are some awesome mods/homebrew they shouldn't hack the PSP GO
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Also, holding the power switch for about 8 seconds always turns a PSP off, no matter what state it's in (within reason of course).
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Brilliant! lol
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lol , fr33, lol
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Anyway, I still think it's possible to hack the PSP-Go. What about exploits in games?
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Hackers will find a way to hack it. they always have. always will.
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