Hajime Tabata talks about fitting Crisis Core: Final Fantasy VII in UMD |

Square Enix's Crisis Core: Final Fantasy VII was released yesterday. So that you guys might be able to fully enjoy what the game has to offer, you might want to read what Hajime Tabata had to say when they were still developing the game and fitting it onto a UMD.
Due to schedules and the memory concerns they had with the UMD, Hajime Tabata said, "a good deal of it ended up on the cutting room floor." The story they originally had featured episodes that were more detailed in nature. They also intended to add a multiplayer mode using the PSP network function, but that, too, wasn't fully realized in the final version.
Even if this was the case, Tabata is still proud of how they were able to come up with the game. In fact, he is generally proud what the game is able to bring to fans. He says:
Perhaps the most satisfaction I get from the game is that it functions extremely well as a prequel, and as such, moves seamlessly into FINAL FANTASY VII. After playing the game to the end, I am confident that fans will feel that they have “returned” to the world of FINAL FANTASY VII.
If you guys want to read the full interview with Hajime Tabata, feel free to head on over to the source link below. Don't forget to come back to this space for more juicy tidbits and news on the game.
Via Square Enix
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Comments [refresh]
Well the umd supposedly holds up to 1,8 gb of data
But this CCFFVII game its nearly 1,5 gb , and even down to 1,0 gb in CSO so why do you say you didnt had "enough" space? isnt it time for sony devs to release compressed games? some games may lag in CSO, but as far as I have played CCFFVII, it havent lagged.
I''m just saying but, mabye the psps laser is unable to uncode compressed iso? Like CSO's are hacked versions that well lol the hacked psp is able to read off a memory stick.
Idk really, just a thought but yeah you are right about that though.
"''m just saying but, mabye the psps laser is unable to uncode compressed iso?"
Wtf the laser has nothing to do with compression at all. All it does it read the bumps and flats on the disc (Read up on how discs work) and from that determines what parts are 0s and what parts are 1s. It's then up to the rest of the PSP system to determine what to do with that information i.e. decompression.