Quick Jump Daily Digest

Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.


Email Address:


Email will come from "donotreply@caputomedia.com". Please whitelist this email address.

Cancel and Return to page

Hajime Tabata talks about fitting Crisis Core: Final Fantasy VII in UMD

Posted Mar 25, 2008 at 12:05PM EST by QJ Staff

Listed in: Interviews, Titles, Games Tags: Hajime Tabata, interviews, Square Enix
Ó

Hajime Tabata talks about fitting Crisis Core: Final Fantasy VII in UMD - Image 1

Square Enix's Crisis Core: Final Fantasy VII was released yesterday. So that you guys might be able to fully enjoy what the game has to offer, you might want to read what Hajime Tabata had to say when they were still developing the game and fitting it onto a UMD.

Due to schedules and the memory concerns they had with the UMD, Hajime Tabata said, "
a good deal of it ended up on the cutting room floor." The story they originally had featured episodes that were more detailed in nature. They also intended to add a multiplayer mode using the PSP network function, but that, too, wasn't fully realized in the final version.

Even if this was the case, Tabata is still proud of how they were able to come up with the game. In fact, he is generally proud what the game is able to bring to fans. He says:


Perhaps the most satisfaction I get from the game is that it functions extremely well as a prequel, and as such, moves seamlessly into FINAL FANTASY VII. After playing the game to the end, I am confident that fans will feel that they have “returned” to the world of FINAL FANTASY VII.


Judging from what the director has said about the contents that were cut off from the original release of Crisis Core, could this elements be part of an upcoming Director's Cut? If that's the case, we wouldn't mind buying the game, again since it would contain so much more content that could add more color and depth to the world of Final Fantasy VII.

If you guys want to read the full interview with Hajime Tabata, feel free to head on over to the source link below. Don't forget to come back to this space for more juicy tidbits and news on the game.



Via Square Enix



This story sucks? This story rocks!
Vote Now!    This story ROCKS! (0) This story SUCKS!! (0)




Become a Member of QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can sign up for nightly updates.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link at the top right!

Comments 


 
# ...zubieta 2008-03-26 08:45
Well the umd supposedly holds up to 1,8 gb of data

But this CCFFVII game its nearly 1,5 gb , and even down to 1,0 gb in CSO so why do you say you didnt had "enough" space? isnt it time for sony devs to release compressed games? some games may lag in CSO, but as far as I have played CCFFVII, it havent lagged.

Reply
 

 
# o.oShadowMaker 2008-03-26 12:32
I''m just saying but, mabye the psps laser is unable to uncode compressed iso? Like CSO's are hacked versions that well lol the hacked psp is able to read off a memory stick.



Idk really, just a thought but yeah you are right about that though.

Reply
 

 
# Wtf are you on about?Kyorisu 2008-03-26 15:07
"''m just saying but, mabye the psps laser is unable to uncode compressed iso?"



Wtf the laser has nothing to do with compression at all. All it does it read the bumps and flats on the disc (Read up on how discs work) and from that determines what parts are 0s and what parts are 1s. It's then up to the rest of the PSP system to determine what to do with that information i.e. decompression.

Reply
 

Add comment

Security code
Refresh


Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


RSS Feeds Follow us on Twitter Find us on Facebook
Login:

HOT FLASH GAMES

Monster Truck Jumper

Left to Die

The Empire 2

Dark Dimension

Town Drift Competition

Heroes of the Sword