Gran Turismo's Yamauchi clears up the track - and a few other things |
Ó
In an interview with Famitsu, Producer Kazunori Yamauchi clarified what's up with the "almost missing in action" Gran Turismo 4 Mobile (yes, they're still making the game), and explained the advanced AI and car damage engines for Gran Turismo HD. Okay, first things first: Gran Turismo Mobile is still on track. Polyphony has made that clear earlier; Yamauchi is making that clear now. He also hints at PSP-PS3 connectivity, similar to how a PC connects to a cellphone (or is it the other way around?). He could not comment further, however. Yamauchi explained the reasoning behind releasing car damage and AI for Gran Turismo HD as downloads, which in short is "a bird in the hand is worth two in the bush." Online gaming has changed the way developers approach building a game, he says. Rather than keep adding content until it's time to release the game, it's best to start service with something, and build it up from there. This means that a GTHD game (the Classic version) could be out as early as December (in Japan, anyway), and can be expanded later with microtransaction downloads.
And as for those downloads? Given the expense of downloading those cars and tracks and so forth, Polyphony hopes to make the GTHD-downloaded content usable for GT5 (planned release in 2008). Which, in our opinion, would actually be a very good idea - at least those downloads will still be useful when we get the next game, right?
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
Accessories
Add-ons
Applications
Artwork
Batteries
Cheats
Deals
Emulators
Events
Featured Articles
Firmware
Flash Applications
Flash games
Game Demos
Games
Hacks & Exploits
Homebrew Applications
Homebrew Demos
Homebrew Development
Homebrew Emulators
Homebrew Games
Homebrew Themes
How-To
Humor
Imports
Interviews
Magazines
Mods
MY QJ
News
Off Topic
On Shelves This Week
Opinions & Analysis
Podcasts
Previews
PSP Go
PSP Minis
PSP Slim & Lite
QJ How-To Series
QuickJump QuickGuide
QuickJump QuickPeek
Reviews
Rumors
Scans
Screenshots
Site News
Titles
UMD Movies
Videos
Weekend Warrior
Wi-Fi
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
Comments
I think that, that is a brilliant idea. Where they release the game as a 'starting service' then get the cars as microtransactions later on. As I've wanted to always use some cars from the previous versions of GT and GT2 on GT3. I mean yes, they have a monster roster of cars, but imagine how many cars they have in GTHD then being able to use that in GT5 with all the new ones!!!
because the impression I got from kotaku is that GT5 is another version of GT:HD, only that in this time, it's all in the disc. So, What I'm saying is, GT:HD Classic = recycled graphics GT:HD Premium = Gradual Download to complete the game GT5 = Compilation of ALL of the GT:HD Premium assets. *(Keep in mind, GT:HD is a one game, with Classic and Premium in one single package) I'd wait for GT5. Still having tons of fun(I mean, frustration) with GT4.
Well look at how Valve did things leading up to Steam using CS as an example and how it "upgraded" over the years (1.3, 1.5 now 1.6 etc.) and now how they have implemented changes within CS:S via suggestions from the users. Using that as an example (in whole) of how it can be translated to the future of the GT series (not too mention any game) it would make it much more intersting.
Gran Turismo pales in comparison to Forza. Anybody that disagrees probly has never driven a real car, and if you cant tell the difference in physics calculations effecting gameply, you probly cant handle forza anyways. Just seeing GT labeled as "the real driving simulator" makes me wanna puke. Don't mean to be a fanboy, but I used to be a GT fan too, until something better came along. Forza is light years ahead of GT. GT5 Now has to play catch up. good luck.
they should give you a good selectioon of cars from the start . I dunno how many times i bought a car in GT4 and wish I didnt . what if I buy the wrong car? can i trade it in ? makes things intresting , but I hope you can still win cars , that way i dont have to buy any. :)
#4 That has to be the single most unsubstantiated piece of Xbox fanboy bs I have EVER heard. You have to be a non driver who can't play GT and prefers "arcade style" driving with an emphasis on Fast and Furious gameplay.
If I wanted to buy an unfinished game then I would have stuck with PC gaming for everything. God damn patches every few weeks because developers know that they can just patch a problem if they see it as something costing them money. If I wanted a partially built racing simulator then I would purchase a liscence for the PC racer LIVEforSPEED or pre-order GTR2. Sony seems to be losing everything they had going for them. Too bad i'm not a loyal fan, I buy what is good... and that's not good for them.
Add New Comment