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Got Questions For The Makers of Daxter? Send 'Em In!

Posted Jun 16, 2006 at 7:27AM EST by QJ Staff

Listed in: Interviews Tags: Didier Malenfant, interviews, Ready At Dawn
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Daxter


Howdy doody good readers, have we got a special little treat for you today, we'd like to know what questions you've got for Ready At Dawn, makers of one of the best PSP titles to date, Daxter. If you've got questions relating to the company, or to Daxter, put them in the comments and we'll chose the best ones from the bunch and forward them to Didier Malenfant of RAD to answer for you.

So what are you waiting for? Get to asking, and make 'em good!



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Comments 


 
# yayGuest 2006-06-16 08:43
first coment woot woot!

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# questions...Guest 2006-06-16 08:45
Is there gonna be a sequal? Maybe a Jack and Daxter for the PSP? Can we expect something from you guys in the future? And about how long did it take to develop this game?

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# challengesGuest 2006-06-16 08:46
What were your biggest challenges in creating Daxter?

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# .Nietzsche 2006-06-16 08:51
Where do you see the PSP a year from now?



Are you ging to implement any forthcoming peripherals in any future game?



What are your views on homebrew? :)

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# Is it trueGuest 2006-06-16 08:52
that the engine was made extra for the psp ?





and is it actually worthy for a developer to make games for the psp ? or would you rather make them for the ps2 ?

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# new gamesGuest 2006-06-16 08:52
are yall gonna have new games for the psp

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# PS3Guest 2006-06-16 09:17
Are you still going to cooperate with Naughty Dog in the future? Namely for PS3 projects (such as, for example, connectivity with the PSP).

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# DaxterGuest 2006-06-16 09:43
Are you going to continue to develop stupid games for the PSP? Daxter was a piece of *****! I don't see how anyone could like this game aside from little kids. The gameplay was so repetitive and dull. PSP is known for the older crowd, put crap like this on the DS!

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# QuestionRedbluefire 2006-06-16 09:45
Do the creators of Daxter for the PSP support non-pirate homebrew, and how do they feel about forced firmware updates?

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# QuestionCrash 2006-06-16 09:58
What is your next project going to be and for what console(s) is it going to be on?

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# tGuest 2006-06-16 10:08
Could you add a save exploit on your next game?

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# cool questions guys, keep em comin!Chris C 2006-06-16 10:18
Great work guys, a few of these have been added to the list, let's see some more!

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# daxter 2Guest 2006-06-16 10:23
Is there going to be a daxter 2 or a Daxter for the ps3.

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# Firmwarekvadair 2006-06-16 10:33
Was the decision to require the 2.6 firmware update in order to play Daxter Ready at Dawns decision, demanded by Sony, or due to Daxter using functions not present in previous firmwares? If not for the frimware requirement I would have bought Daxter the week it came out. As such I have no plans to buy it.

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# Firmware questionbigshynepo 2006-06-16 10:41
Are game developers under increased pressure from Sony to double-check their code to prevent things like Save Game features being exploited for running unsigned code?

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# I got a question.Rocker931 2006-06-16 10:42
Do you have any thoughts on making another Daxter game?Also,I'd like to comment on how much I loved the first Daxter.It was hard but thats what I like.Games these days are too easy but you guys give a challenge.

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# crassssh...!Guest 2006-06-16 11:04
is there gonna be a crash bandicoot fo the psp??

you guys got daxter from jak and daxter which was from naughty dog right???

pleaz correct me if im wrong....

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# So many dissapointments for many fans...Guest 2006-06-16 11:05
After playing this game, like many other fans, I fully regret ever spending my hard earned cash on it. From the painfull lack of any descent story to the makeshift multiplayer, and the absurdly monotonous gameplay where every goal is just about the same, I have lost allot more faith in the games I see comming out these days.



Are game developers truely spending 95% of their budgets just making games now a days to have pretty screenshots from the money spend of graphics and generate lots of hype with nice looking trailers and television ads and just the little 5% on some quick made plans on gameplay and or a story? I'm sure you guys would disagree but with the heavy price tag on this game, in my opinion its not worth it. And not just this game but many other games from many other developers.



I always seen the most awsome spectakular trailers, hear of big name characters to see in the game, see mountains of screenshots before release, and read lots of hyped up previews for the games, but after you willing put forth all your cash... You feel as if thats all you paid for... When will games start to feel like they are worth the price? When will my faith be restored in you guys as developers.

Reply
 

 
# small memoryGuest 2006-06-16 11:07
How did you load so much with so little memory?

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# Questions.Guest 2006-06-16 11:08
1) What are your views on abortion? (Nah, don't include this, it was a joke in case it's not blatant enough

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# QuestionsGuest 2006-06-16 11:15
1) What are your views on abortion? (Nah, don't include this, it was a joke in case it's not blatant enough

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# Wtf, I keep putting like 4 questions and it shows one -_-ZFB8 2006-06-16 11:17
Let's try this AGAIN.



1) What are your views on abortion? (Nah, don't include this, it was a joke in case it's not blatant enough

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# WTFZFB8 2006-06-16 11:18
1) With the advancements in firmware emulation apps, how do you feel about the possibility of people being able to download and play your games via ISO loaders in the near future?

2) What's you stance on homebrew; do you feel that all homebrew is bad, or homebrew is good to a certain extent?

3) Do you enjoy developing for the PSP, or is PS2 a more desirable platform to make games for?

4) What made you give Daxter his own game, rather than Jak? Seeing as Jak was more of the front man, it would seem more appropriate to give him the game rather than Daxter. I do however like the approach you took.

I guess that's all. thanks is advance if these get added.

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# Why Does Daxter have so many teeth?Guest 2006-06-16 11:37
1.) What exactly does he need to chew that necessitate so many teeth?



2.) Is it true that teeth make the man?

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# QuestionGuest 2006-06-16 11:40
Why didn't we actually see jax in the game, except for the cutscenes?



Why is the main part of the game fighting bugs?



Why does daxter wait 2 years to go help Jax out?



If you had the chance to change anything in the game, what would it be?

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# making the a gameGuest 2006-06-16 11:49
Ok I know all the process it takes to make a geat psp game like daxter but is there any way a small group could get there hands ona psp sdk and make great psp ames without calling it homebrew, it would have been great if sony could release downloadable software to make it easy to produce games on the psp without hacking or suich.

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# New GameGuest 2006-06-16 11:55
I hope you guys license this wonderful engine to other developers, because this engine can power so many types of games, making them reach their true potential.



It would be awesome if you guys could create a more mature action/adventure game or even an RPG with this engine. Are you guys currently working on another PSP game or any other game for any specific system?!

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# Agrees with #27Guest 2006-06-16 12:19
wholeheartedly.

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# awesomeGuest 2006-06-16 12:43
first off, awesome game, my favorite for PSP, very nicely done, just like a Jak game.



1. Sequel?

2. Can you give us any information on this "Jak & Daxter: The New Frontier" or whatever, like what system, style, universe, possible time travel throughout the J&D world using the rifts?

3. Judging by screen shots, Ratchet & Clank: Size Matters looks a lot worse than Daxter (graphically obviously), do you have any comments on this?

4. Are you making any more games at all right now?

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# Original ContentGuest 2006-06-16 12:53
PSP's most successful games seem to be based on popular existing franchises. At the same time, gaming journalists (and message board fanboys) decry PSP's lack of original content.



What kind of original game do you think could have crossover success on the PSP.

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# i have a questioncomedy 2006-06-16 13:03
where are the snowdens of yesteryear?



actually, you know, i want to know if developers get fed up with the cynical manner in which men in suits seem to force games to be stupid genre mish-mashes. isn't it a pain in the arse to come up with a good idea and have some know-nothing gimp pervert it?



here's another one, do developers hate ea as much as consumers?

can we see a good bond license game please?

do you think linux on ps3 is a good idea?

wiimote or ds3?

fw 1.5 or 2.7?

does malenfant not mean sick child?

thanks.

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# Quick QuestionFez 2006-06-16 13:20
Is the Daxter engine being used in the new Ratchet and Clank: Size Matters PSP game?

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# hey!Exodium 2006-06-16 14:05
Is it by accident that the engine graphics look a lot like

world of warcraft?



and did you have to put the update on the umd because of sony? or were there other reasons?



are there a lot of ideas wich you's like to implant on the game you are working on, or do you have to delay the ideas lots of times?



thanks in advance!!!



Exodium



ps nice of you to answer questions:) us gamers always have questions about good games :)

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# Please?Guest 2006-06-16 16:35
Can I have a copy of Daxter? Unfortunately I can't pick one up at least for a couple months :(.

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# Corrected to?..Guest 2006-06-16 19:12
If that's the quote from Aqua Teen Hunger Force's, Wayne "The Main Brain" McClane, I believe it's supposed to be "correctitude."

Reply
 

 
# i hoep we get anotherRaiderX 2006-06-16 19:48
they have to make us another jak/daxter game fr the PSP! and PS3!! I really hope they do

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# QsGuest 2006-06-16 20:56
Are there any secrets in daxter nobody has discovered yet?

Are the voices in the game like you wanted them to be or did the voice talent give them their own touch?

Why did you choose to make Jak a mute again?

What is your opinion on the games in general available on the psp right now?

Are your plans on PSP to stick with existing franchises or are you guys going to create something new specially made for the psp?

Reply
 

 
# what a gameGuest 2006-06-17 00:00
Jak? Playing this wonderful game I almost forget about jak. Seeing daxter in true 3d on a handheld system was simply amazing. This game alone was worth purchasing a psp. I do have a couple of questions will the same company that worked on daxter have their hands in the ratchet and clank game? Also why is it that the best titles on the psp have actually been produced by scea themselves?

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# My QuestionGuest 2006-06-17 01:11
Do you feel that Sony has too much control over whats put on the PSP Like madatory updates, not allowing tilt sensors and keyboards and do they keep a close eye on what exactly is happening with a game your developing and making it so that a game is only released if they like it? Daxter Rawks so please keep up the good work! Oh, one last thing do you also think that the computer is far too hard to beat in combat bug mode? He always, ALWAYS cancels out my moves!

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# Loosing out...Guest 2006-06-17 01:14
How do you feel that you are loosing out many sales on Daxter due to Sony's firmware updates.

Many people have download ISOs of a game because it has been the only way to run the software.

Would you agree that by this move Sony is infact encorageing piracy.

Reply
 

 
# great gameGuest 2006-06-17 10:01
Daxter is a great game, very fun with different gameplay. I wish that you make something similar like Daxter 2 or something.



Is there are plans already with another title with gameplay like Daxter or maybe a sequel like Daxter 2??????

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# firmware againGuest 2006-06-17 11:12
I still have not played the game, even though i own the original umd, as i have no plans to upgrade my beloved 1.5 psp. I am sure that is a great game, and that you had a lot of fun making it. But please tell the co's at sony to lighten the **** up!

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# A new "true" Jak & Daxter ?Guest 2006-06-17 11:21
Will you ever "get back to the origin" and create a new game featuring Jak & Daxter just like the 1st one on PS2 ? As far as i'm concerned, the first was the best I ever played ! It was more "crash-bandicoot"-like, but with more freedom (the world was awesome !)

:)

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# yeahGuest 2006-06-17 15:10
it was more platform based. i too would like another one more like J&D. less ratchet & clank like. but nonetheless they were all good. i watched jumanji in space last night and i saw that the catacolmes level in Jak3 is in the movie, weird.

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# Crash BandiJakGuest 2006-06-19 02:55
Do you develop the Jak & Daxter series with some influence from the older Crash Bandicoot games? And are you ever going to put a little side-character Crash in your newer Jak & Daxter games?

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# Lots of questionsBarts_706 2006-06-20 21:16
Hi,



First of all, I would like to greet you warmly from Poland - good job folks!



Let me say that I disagree with numberss 08 and 18 - I really liked Daxter. Graphical excellence is one thing, but giving the game a sense of style is other thing. I really liked the main character - and it was one of the main reasons for me to finally buy a game. I also loved the Matrix minigame (Neo-Daxter gets me every time) and I still play it every now and then. All the little touches (Daxter taking kung-fu stance while he's bored, the way he places himself to sleep) all contribute to general impression. The train tunnels level was also amazing - to give this sense of gloomy industrial feeling on such a little screen is an achievement. Plus, technically there is nothing to complain about - in Burnout Revenge there is a lot of moving or disappearing triangles, textures are not too great in many places, and even though the game is real fun, this spoils the experience a little bit. No such thing with Daxter - together with Syphon Filter these are two best-looking games on the system. So congratulations on a job well done.



And now, for the questions :



1. I was about to ask the same question as kvadair (no. 14), namely if the firmware requirements are forced upon you by Sony or are your choice due to some or other reasons (if so, what reasons?), but it is already there.

Still, I would like to tell you that even though I have firmware 1.50 and am unable to play Daxter from UMD, I have bought the original in order to show my appreciation for your work. I am forced to play using ISO image from the memory card for now, but I actually DO own the game.



2. How did you actually manage to avoid the long loading times that are a nightmare in some other games? Being a (very mediocre) developer, I would hazard a guess, that between each section there are some transitions (elevator ride, tunnel, looong staircase etc.), so the actual job gets done there (deleting previous section's objects, instantiating new ones). Still, is this process very continuous or more granular (if it is not a secret, of course)?



2.5. This is actually a little technical curiosity on my part - do you actually compress the level (and/or other) data 'on the flight' to fit into 32Mb of system memory, or do you just very carefully manage your objects and tailor the levels not to contain too many entities/level data at once?



3. Does any of Daxter's creators own a cat? I know this sounds silly, but some of the mimics and behaviour of our favourite ottsel do look very similar to those I observe on the daily basis in my cat. He doesn't talk, though. But if he did, he probably would be boasting shamelessly about his successes, just like Daxter.



4. I have heard quite a lot of people say that Daxter looks like (or simply is) a meerkat (think Timon from Lion King) or a squirrel, any comments on that?



5. I have never before played any of 'Jak and Daxter' games (although now I am tempted to), can you tell me why did it took Daxter two years two help Jak?



6. Are there any chances of another Daxter (or Jak and Daxter) game on PSP? If not, then what are your current projects?



7. Did the effort put into game repayed? It often happens that some games (or software or equipment) that set a new standard for the industry do not necessarily prove beneficial to their creators. So without entering too much into details (obviously), did it work out?



8. General remark - you should think about something better for the multiplayer. I know it is not as easy as it sounds, but these bug duels were... well, honestly, rather mediocre. If your game has flaws, this is one of them.



9. Another remark - consider it a tip, if you like. I think that some demo of your product would be a good thing. So maybe next time you create something, you could actually make a brief demo so that people can have a peek at the game and test it before buying (like shareware games in the old times).



I wish you lot of good luck in your future projects and if I recall any other questions, I

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# continuedBarts_706 2006-06-20 21:40
Oops... Comment stack overflow... So once again to finish my lengthy post :





I wish you lot of good luck in your future projects and if I recall any other questions, I will add them later.



Best of luck,



Barts

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# daxterGuest 2006-06-26 13:42
this games is greate i would give it a 100

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# please look outGuest 2006-09-24 05:36
how the hell you do a crossover move for nbalive06 for psp?

Reply
 

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