Craig Lafferty on PS3 Oblivion, Wii and PSP

Posted Jun 1, 2007 at 10:33PM by QJ Staff Listed in: Interviews Tags: Bethesda, Bethesda Softworks, Pete Hines
Ó


Why? - Image 1Much hype came with Elder Scrolls IV: Oblivion moving to the PS3, but those who own the game are probably enjoying it despite all the arguments between platforms. Pete Hines have spoken before about the port, and his words aren't much different from Senior Producer Craig Lafferty's.

Lafferty is pretty happy about the result of their work. The graphical differences from both consoles are pretty difficult to notice, something they intended right at the start. Optimizing was a success too, effectively removing loading times and including Knights of the Nine expansion.

As for taking the MMO world, Lafferty could only say there's a possibility in that. A Wii version is less likely to happen given the specs an enormous game like Oblivion requires, but "it's something [Bethesda Softworks] would like to do."

Unfortunately, there's nothing new on Elder Scrolls Travels: Oblivion yet. No need to worry though, we'll keep you updated as news comes. For the full interview, click on the Read link below.

 
 
 

Comments [refresh]

by LordPhrozen - 2007-06-01 18:00
» A FIRST POST WITH CONENT! a new trend?

But... they want to make it for the psp, arent the psp's specs less then that of the Wii? come on now. Has bethseda worked on any nintendo titles in the past? is there bad blood? whats going on here. i doubt its the specs.

by dugless - 2007-06-01 19:05
» oblivion: travels

the psp version they want to make is a massively cut down dungeon crawler. i assume if they want to make one for the wii, they want it to be as close to the original Oblivion for pc/360/ps3

by KirbySS - 2007-06-01 20:53
» .

So, the PSP part of the "news" was that there was no news? Awesome.

by Pilt - 2007-06-02 03:29
» .

KirbySS. Maybe you should read the interwiev the post is about before complaining. He talks about the PSP version there.

by senjutsu - 2007-06-02 04:07
» so what

Oblivion is a poor game, and I didn't like it at all, I'm in the JRPG style, not these fake American RPG...

by Tahiri - 2007-06-02 05:06
» Well you see Phrozen...

PSP is more powerful than Wii, ahahah

by Simon - 2007-06-02 08:29
» please dont bother

old game, played it enough on 360 for a lifetime. why even bother with other formats.

by Jin - 2007-06-02 11:01
» ...

...Because other people haven't.

by AoxomomoxoA - 2007-06-02 12:17
» Why Halo 3 became garbage?

There’re 2 types of NEXT-GEN games: brand-new games and heavily-updated games.

* Brand-new

- There’re no relationships between the predecessors and the new title (made from scratch, built from the ground up).

- These titles have the capability to use most potential power of the systems (consoles).

- These titles look spectacular and fantastic in the graphics, sound effects, physics, and technology departments.

- Gears of War (UE 3.0), Resident Evil 5 (New Proprietary Engine - NPE), Final Fantasy 13 (White Engine), Haze (NPE), MotorStorm (NPE), Ratchet & Clank Future (NPE), Uncharted: Drake's Fortune (NPE), Crysis (CryEngine 2.0), Grand Theft Auto 4 (Rage Engine), Killzone 2 (NPE)



* Heavily-updated

- Literally, these games were made by updating the former games.

- Can’t overcome technical limitations (restrictions).

- These titles can use only small amount of power of the systems due to many reasons (optimization, efficiency of architecture in terms of hardware and software, et cetera)

- These games can’t impress the gamers.

- Halo 3, Armored Core 4, Tony Hawk Skate series, etc



Unreal Engine 2.5 was used to make Unreal Tournament 2004. UE 2.5 includes Karma Physics engine. Then Epic totally renovated (modified) UE 2.5 to make UE 3.0. Since UE 3.0 is extremely different from UE 2.5, UE 3.0 is classified as a brand-new engine (i.e.: UE 3.0 has Havok Physic 4.5 engine).



Halo 3 is an updated version of Halo 2 which was released in 2004 by using Renderware Engine (by choosing this updating-method, the developers can save huge amount of development time and budget).



In a report, it says Gears of War’s 90% is based on DirectX 9 tech (10% is DX10 tech); based on this factual data, the specialist (writer) assumed that Halo 3’s 98% is based on DX 9 tech. DX10 gameplay means: perfectly breakable buildings and vegetation (shoot at any parts of a building, then those parts must be penetrated realistically like in Crysis), perfectly deformable objects (in Gran Turismo 5, every inch of the car is perfectly deformed), soft shadows, 100% real facial-animation (Bungie never have to worry about this tech since we can’t see Spartans’ faces, LOL), depth-of-field, motion blur, etc. Crapalo 3 doesn’t have any of the above DX10 gameplay elements.



Halo 3’s beta footages look mediocre. There're beta footages of Gears of War and Resistance available online, unless you are blind and illiterate, you must announce the fact that beta builds look 95% same as the final (retail) versions.



Halo 3 (Bungie), Perfect Dark Crap (Rare), and Shadowcrap (FASA’s Shadowrun got the average review score of 65/100) have extremely similar graphical qualities and artistic design. I’ll educate you on this matter. The developers of all these games are owned by Microsoft. These developers share all kinds of techs which are used to make X360 games (DX 10 based, not OpenGL 2.x based).



Killzone 2 is being made by Guerrilla which is a subsidiary of Sony; it has 130 employees (programmers and graphics designers). The total budget for KZ2 is $60 million (just for your reference and ignorance, Epic spent $9 M to make Gears of War with 80 devs). Also KZ2 is in Guinness Book 2007 as the most expensive video game in the entire gaming history.



In 2005, Guerrilla hired 50 programmers and designers ONLY from AAA-level companies around the world; these new developers are the CORE-brains behind KZ2.



Killzone 2’s actual gameplay footage (pre-alpha build) was shown to journalists at GDC 2007 expo behind closed doors. These journalists said in news articles ~

- KZ2 is both graphically (lighting, shadows, mind-blowing sky, river) and technologically extremely advanced.

- It was like watching Next-gen Black 2 and Half Life 3 combined together (we now know what kind of shooter KZ2 is). Everything which was hit by bullets and missiles were penetrated.

- The characters (soldiers), indoor and outdoor environments are extremely detailed and gorgeous.

- The sound effects were blowing away the audience.

by Kuzay - 2007-06-03 04:28
» Halo 3...

I see your point.. I always knew Halo 2 ran on Havok, but i figured that alot of the game would be re-written for 360.... I like Oblivion alot, if they made it for Wii though, I'm not sure I'd buy it, because I already have it on 360 and the visuals are important in that game. But yes, all that you said seems very true. Games should always be done from scratch. However some games can make the cut and still be great running on an old engine, Like Zelda TP.



Thanks for taking your time to write all that.

Add QJ.NET
Add to My Yahoo!
Google Reader Subscribe with Bloglines
Add  to your Kinja digest Subscribe in NewsGator Online
Subscribe with Pluck RSS reader Add 'www.qj.net' to Newsburst from CNET News.com
Subscribe with SearchFox RSS del.icio.us www.qj.net
Add to Technorati Favorite! Add to My AOL
furl! it Stumble for Treehugger!