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Conversation in a Killzone: Interview with Guerilla Games Director |
Listed in: Interviews, Titles, Previews, Games Tags: interviews
Killzone: Liberation is one of the most anticipated PSP titles to be showcased at this week's E3 in Los Angeles. In an interview with the Games director of Guerilla, Mathjis De Jonge answers some of the questions regarding this third-person shooter for the PSP.
The
first Killzone: Liberation title was made for the PS2 and was a
first-person shooter. Although this version for the PSP is based on
its predecessor, De Jonge says this is very different from the PS2
version, including the story.



De Jonge: Killzone Liberation is an action-packed tactical shooter that has been developed from the ground-up specifically for PSP. The game's story continues 2 months after the end of the original Killzone for PS2. The fleet has arrived but the Helghast troops, led by General Metrac, are still gaining ground in the southern provinces and Captain Templar is sent there to stop Metrac.
De
Jonge also notes that the change from a first-person POV to a
third-person POV was necessary as it would give players the best view
of the action and of the entire Killzone world. The intelligent
camera system would give gamers a new viewpoint that would provide
them with “with many interesting
options such as a more tactical overview, more graphical details and
nice parallax effects.”
The
development team also made sure that Killzone: Liberation's players
would not experience the same issues the PS2 version had like the
repetitive speech and sloppy death animations. Weapons, visual style,
storyline and enemy types were also improved. New weapons were added
to the PSP game such as a crossbow with explosive tips, a
flame-thrower, a rocket-launcher and remote detonated mines. Some
weapons can be driven simultaneously by two players to crush
obstacles.
The
Tactical Command System in the game is also one great attraction for
gamers.



The new third person
camera provides the player with a good overview of the battlefield
and allows them to play the game tactical. But the really cool new feature is the ability to command a buddy in some of the missions
using the Tactical Command System. New enemies and encounters have
been designed so that the player is encouraged to make good use of
the TCS. We still leave it up to the player how he prefers to play
the game, some people like to plan their actions while others simply
rush in, the buddies are programmed to assist in both situations.
Games
Director Mathjis De Jonge believes that gamers will enjoy Killzone:
Liberation for the PSP because of the multiplayer mode with up to six
players via Ad Hoc, new weapons and gadgets, and the game's
mobile-friendly feature (“the game is divided in chunks of 15
minutes and... is designed to be played in quick short bursts").
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game looks awsome
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