Capcom: Bionic Commando Rearmed PSP port 'near impossible,' level details, XBL size limit |
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In a recent PSU interview with Capcom, producer Ben Judd said that a PlayStation Portable port of Bionic Commando Rearmed (PlayStation 3, Xbox 360, and PC) is "near impossible." Judd explains that Grin's own Diesel engine, which is responsible for the 2D side-scroller game's 3D lighting and texture, makes it unfit for the Sony PSP.
However, don't let that spoil the fun for you. We've reported before that Bionic Commando Rearmed can still be playable on your PSP thanks to PS3's Remote Play. So all is still good. As the game nears its May release, Judd gives more things to expect for the remake of the 1988 NES game.
Asked how many levels Bionic Commando Rearmed will have, Judd responded by recapping the original version's 12 "action-heavy" levels and 7 neutral zones. He then said that we will all be "in for a surprise." Judd did confirm that there will be more weapons and a lot of unlockables.
As for co-op gameplay, Judd mentions that it will only be locally available. In-game scores can be tracked online though via the PlayStation Network and Xbox Live.
For more of Judd's insights on why Bionic Commando Rearmed was revived and why it is not getting kid-friendly ratings, read the entire interview over at the via link.
Buy: [ Bionic Commando (PS3) ]
Buy: [ Bionic Commando (Xbox 360) ]
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Comments [refresh]
Its more like "Our programmers are incompetent morons who cant even efficiently code a crappy 2D game for a powerful handheld system capable of running God Of War."
you're right xD
about an XBL size limit.
Certain games can go over the limit. This is one of them. Nothing will not be cut out from the 360 version.
I don't have a ps3
and I waon't buy a friggin ps3 for just a game?
how do you like that?
PURE LAZINESS CAPCOM!
the psp is powerful enough to handle Manhunt 2, God Of War Chains and other 3d intesive rendering.
the psp has more than enough power to run almost all capcom games.