Atari talks about Dungeons & Dragons: Tactics |
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Now that Atari managed to make many a pen-and-paper RPG gamers' wish come true - a handheld Dungeons and Dragons title - they decided to share their own thoughts about creating one of the breakthrough games for the PSP, Dungeons & Dragons: Tactics.Lawrence Liberty, D&D: Tactics game producer at Atari, confirmed that cramming in the vast Dungeons and Dragons mythos for the PSP was quite a challenge, both in design and technical perspectives. The small screen posed once such challenge, aside from making the multiplayer aspect of the video game Dungeons & Dungeons: Tactics work flawlessly. Tweaking the multiplayer option was one of the reasons that caused the delay of the game's release, and even occupied most of the game developers' past six months of development.
They did have some reservations about developing a PlayStation Portable game. Faster loading times as well as more RAM and access to the full clock speed would have helped. However, Atari's Liberty believed that they and the Kuju Entertainment development team succeeded in capturing the feel of the pen-and-paper Dungeons & Dragons video game. Don't expect any downloadable content to expand the D&D experience though, but he assured that they managed to fit every content they wanted to put in the game into the UMD disk.
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Comments [refresh]
What is with PSP developers and their aversion to downloadable content? The Wi-Fi feature is all but totally neglected by them all.
I've to date never used my WiFi connection for anything but internet browsing while using my PC for other things.
The IR port is 100% useless by the "official" PSP scene.
I dont know why my PSP has to endure a useless "Camera" icon.. the damn thing is never coming to North America and frankly no one here even wants it.
Everything in the Network menu, including RSS, LFP and Remote Play are all utterly useless, with or without a PS3.
Game Sharing content is worthless.
The list goes on and on... The fact is, no one knows how to make ANY use of the PSP except the homebrew community.
access to the full clockspeed would have helped? then why not use it. more and more games are going to.. so what's the big deal!