Unamed RPG Release 2: tile map changed, menu added, save option

Posted Nov 4, 2008 at 12:22PM by QJ Staff Listed in: Homebrew Games Tags: corytheidiot1, NPC
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Unamed RPG Release 2 - Image 1 Unamed RPG Release 2 - Image 2 
Unamed RPG Release 2 - Image 3 Unamed RPG Release 2 - Image 4 


PSP homebrew dev corytheidiot1 has released the second version of Unamed RPG, complete with guest star Axel! The tile map has been changed, and a menu was added. It even has a save feature now. Here's the changelog:

About this release:
  • I am still using temporary sprites, so forgive the horrible looking NPC in the building.
  • The only thing in the menu that does not do anything is "Enable Extras".
  • If you enable USB mode you can not disable it.
New:
  • Tile Map (Tile map collisions still don't work)
  • You can go into the building by walking to the door and pressing "X".
  • Menu added with several functions
  • Works way better than previous release
  • Sleep mode now works without crashing and needing to be restarted
  • SAVE SUPPORT ADDED!!!! (It remembers where you were and that is pretty much it)
To Do:
  • Tile map collisions
  • More maps
  • Small issues in the game (Like having to hold "X" to read the NPC message
Download: Unamed RPG (QJ Release 2)
Visit: QJ.NET PSP Development Forums



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