Team Sushi PSP Connect 4 ver 1.1

Posted Oct 31, 2006 at 3:40AM by QJ Staff Listed in: Homebrew Games Tags: hardhat, Meyitzo
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Connect4 - Image 1 Connect4 - Image 2 


Team Sushi  (Hardhat and Meyitzo) are at it again, and while they just recently released GTA Jump v1.1 for everybody's gaming pleasure, they've also updated one of their not-so-old favorites: Connect 4.

Connect 4 ver 1.0 was one of the 16 entries of the PSP coding competition we held way back, and while we already liked this game and still do, it looks like this pair have stepped up and added in more improvements to add to this game's fun factor. Team Sushi numerates the improvements we'll be seeing in ver 1.1:
  • retries on IR send after a timeout (but don't place the PSPs less than 6" apart)
  • new nicer arrow graphic
  • new room for the game to play in
  • additional heads up display content
  • new pause mode menu
  • new secret theme room (found from the pause menu)
  • now swizzles the textures for a faster frame rate
  • new intro animation
  • new spacier sounds
The object of the game is to line up four of your colored circles vertically, diagonally, with filled boxes meaning a draw. As for controls, once again courtesy of Team Sushi:
  • Red player: left, right, and down to drop game piece.
  • Yellow player: square, circle and cross to drop game piece.
  • Use left trigger and right trigger to rotate the view.
  • In menu mode, use up, down and X to select
  • Start for the pause menu (including secret Halloween skin).
  • Select to grab a screen shot (sequentially numbered).
This version will be carrying over features of ver 1.0, such as the 3d game board, and the animation movie, so aside from the new features, jumping into the action should be quick. Enjoy!

Download: [PSP Connect 4 ver1.1]

Via Adam Con

 
 
 

Comments

by RaiderX - 2006-10-31 04:40:51
first!! :O

this game looks real good! all 3D and stuff! ive noticed were getting more 3D homebrew now

by - 2006-10-31 09:51:30
Ciik

Well, I like the hombrew, only problem is the multiplayer, perhaps add ADHOC as infared was wierd on 0.1 as you could change your psp direction and press left on the psp, then put the infared to face the other psp infared and press left and it will be still in the same spot if you know what i mean... Bassically: At Infared Connection: \/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The V is the ARROW When 1 psp is facing different way from others infared port and PRESSES LEFT: \/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | And if you look on the other PSP , it will still be on the same column, like this \/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | So one psp shows this and other shows this \/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

by HardHat - 2006-10-31 10:55:25
Adhoc versus IR

I've been working on Adhoc off and on, but I thought I'd share the update of what works so far. The protocol over IR is supposed to wait for acknowlegements of correct reception. But maybe it isn't enough. It works for me though, when sitting at a table. IR in the car is not recommended. Adhoc would be better for that. Anyone find the secret room yet?

by chills - 2006-11-04 15:54:13
3D homebrew

might start learning how to code soon could anyone tell me if it would be possible to make a Dino Crisis 2 port in homebrew

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