Summer Coding Competition: PSP Connect 4

Posted Aug 27, 2006 at 11:36AM by QJ Staff Listed in: Homebrew Games Tags: board game, hardhat, infrared, Lik-Sang, Meyitzo
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PC4PSP Connect 4


We have here one of the sixteen entries in our very own PSP Summer Coding Competition which is sponsored by QJ and Lik-Sang. Now, we present to you HardHat and Meyitzo's homebrew entry, PSP Connect 4.

Toy ports have been popular with homebrew developers nowadays, that's why we find it as no surprise that one of our entries is a port of the popular Connect 4 game. In case you have no idea what the game is, it's a 2-player board game where players take turns in dropping discs into a vertical grid with the objective of getting four of one's own discs in a line.

The developers clearly worked hard for this game for it's not only a simple Connect 4 port, but it has an array of features not seen in most toy ports. It has features such as camera rotate, a side by side two player game, and an infrared 2 player game, among many others. HardHat did the programming and Meyitzo took care of the 3D models and the intro movie. Good job and good luck, you guys!

Later on, we would be compiling all the entries into one article, also you should watch out for the opening of our polls to see which entry is the most popular among readers. Lastly, you could also leave out your opinions, reactions and other what-nots in the comments section.

Download: [Summer Coding Competition: PSP Connect 4]

 
 
 

Comments

by - 2006-08-27 11:21:17
love it

one of my favourıte games. haha to all of you fırst posters
by - 2006-08-27 11:22:16
nice

this is not bad at all keep you the good work
by - 2006-08-27 11:24:45
1st post

OMG FIRST POST YOU ALL SUCK
by - 2006-08-27 12:20:25
Ohhh....

3D.... Nice work guys, this is very well done.
by - 2006-08-27 17:28:41
nice

nice i love the intro of the game !!! " and for #3 hahaha ur a fu**ing as*hole who sucks now ??? lol
by HardHat - 2006-08-28 11:17:34
Works on all homebrew firmwares

Works great on 2.6, 1.0 and 1.5. We'll see about the TIFF exploit on 2.7-2.8, but I expect it'll work well there.

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