Rubik's Cube Homebrew Challenge: the four entries |
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Last July, a Homebrew contest for the best Rubik's Cube program was set by DevsGen. The prize for said contest is US$ 500. Here are the four entries from four French programmers. Please note that these programs do not come with a readme file so users are advised to use the apps with caution.
The first programmer to submit an entry was Sinasquax. The program is simple and straightforward, and does not come with a menu interface.
Download: Rubik's Cube by Sinasquax for PSP (fat with kernel 1.50)
Download: Rubik's Cube by Sinasquax for PSP (slim with CW 3.7x)
The second programmer to submit an entry was Alcantor. The program provides a basic menu and offers alternative modes of play with a 2x2, 4x4 and 5x5 cube. The program also offers an alternative visual interface, offering a "flat" cube instead of a 3D one.
The site describes the "flat" interface to be professional and good for commercial distribution.
Download: Rubik's Cube by Alcantor for PSP (fat with kernel 1.50)
Download: Rubik's Cube by Alcantor for PSP (slim with CW 3.7x)
The third programmer to submit an entry was Seb and calls the program simply "The Cube.". His program is also straightforward and simple but offers a menu and a music feature. The program also has an autosaving feature.
Download: The Cube by Seb for PSP (fat with kernel 1.50)
Download: The Cube by Seb for PSP (slim with CW 3.7x)
The fourth programmer to submit an entry was Quadrizo. This program may be the most different of the four, employing a "mirror" concept that lets you see the cube from different sides all at once.
The program employs a ring that indicates which row you are currently turning. The size of the cube can also be extended to have a 4x4 or 5x5 grid. The program can also change the "stickers" on the cube to have a different image, even one with numbers on it (described as a kind of Sudoku approach).
Download: Rubik's Cube by Quadrizo for PSP (fat with kernel 1.50)
Download: Rubik's Cube by Quadrizo for PSP (slim with CW 3.7x)
Via DevsGen.com
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Comments
The first one has the "prettiest" graphics. The second one is the cleverest in its interface. The third one is the simplistic (which some may see as a put down, but then others might see it as being better for its minimalistic effect). Finally, the last one obviously is powerful in its customization and of course, the mirrors are very clever. Thus, they all are great!
Also. First post?
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The first and third, were a bit awkward with the camera for me, the third i was really aggravated by the controls, well the selector. With it being red, it was really easy to just not notice it, id prefer it to highlight the selected row or what not. The first was fun though, as was the third, i loved the thirds auto scrambler, but that selector just didnt allow me to have to much fun. If the first had it, id probably be playing that now.
The last one though, i just thought the developer spent to much time on the reflection/mirror thing, than the cube itself. Cause the cube shows no motion when you move the row, and that ring that selects it is hard to see, when its like, a dark color on a black-ish bg. So i pretty much had no idea what i was moving, since there was no animation, and i frankly had no idea what i was doing.
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That's my number 1 feedback. Don't worry I'll fix that. You'll be able to grab v1.1 from my site (http://sebonpsp.googlepages.com) tomorrow.
Cheers
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Very Sweet Dude!!
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