Quake Multiplayer Update: PSP v2.0 |
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Peter Mackay and Chris Swindle have put PSP Quake under for a major facelift. This PSP homebrew game, which is ported from the original Quake source code plays just like past versions you've played, however the big update today is that in this release, the PSP version now has the network code added, so you can go head to head with rivals in multiplayer Quake. They have also started a project at SourceForge where the files will be posted when they are updated, you can also download the shareware version of Quake there. Since this is a newly combined version of Quake there have been a few major changes. So far Software rendering, Sound, Adhoc connection, and Infrastructure mode are all supported. Stable on firmware 2.0+ including PSP-PSP & Access point network support (DHCP recommended for 2.5+) and the on screen keyboard (not in 2+ currently). It seems the OSK doesn't finish initializing in 2.0+ Firmware PSP's and Hardware Rendering is not currently supported. The authors note that fast key taps may go unnoticed when the frame rate is low due to no input buffering.
Download: Quake Multiplayer v2.0
22 Jumps Sony: Get a free game with PSP Go
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Comments [refresh]
anyone know how much space the whole thing takes up (can't check right now)?
it takes 18.5mb on my stick! it works fine but the infrastucture ip accesspoint thing is a little strange... can't someone make a search-server script or something?
SourceForge is what you meant
I have a 2.6 psp can someone give me detailed instructions on how to make this work
First of all, I must congratulate those who program this port of Quake for the PSP, they did an excellent job on this project so far and the potential for other games of this caliber to be ported is what keeps me interested in the PSP homebrew scene.
I have enjoyed playing Quake on my PSP for awhile, but I do have one serious request, I do not care about any other feature but would like to be able to play Quake mods and conversions in the near future. I understand that this may be difficult but I believe that it would drastically increase the appeal of this port.
i keep getting W_loadWadFile:c ouldn't load gfx.wad
im the same guy who asked for detailed instructions for my 2.6 psp
this game owns....great job
I put the ID1 folder in my quake folder, but whenever I try to load up quake it says "you must have the registered version to use modified games" I downloaded quake from http://www.idsoftware.com/games/quake/quake/index.php?game_section=demo
but it ddin't work!
nocomment
wen i try to play online it says no quake server found
who can make some servers i really wnat to try this.
i just made a game
i just made a game
WTF, I could play Ad Hoc Multiplayer before?
Does this one support Infrastructore mod enow or something?
ya it does
ya it does
some one join my game
game open at 84.146.92.179
i let it open for an hour..
"» not working
I put the ID1 folder in my quake folder, but whenever I try to load up quake it says "you must have the registered version to use modified games" I downloaded quake from http://www.idsoftware.com/games/quake/quake/index.php?game_section=demo
but it ddin't work!"
registered version=full version
http://www.gameaholic.com/servers/quake/
and type in ip by pressing [select]
Have Fun!
sorry for all the double posts!
its square to access virtual keyboard...sorry
sorry for all the double posts!
its square to access virtual keyboard...sorry
i have to take a *****..ill post later
"» not working
I put the ID1 folder in my quake folder, but whenever I try to load up quake it says "you must have the registered version to use modified games" I downloaded quake from http://www.idsoftware.com/games/quake/quake/index.php?game_section=demo
but it ddin't work!"
registered version=full version
wait, so all of you playing right now have bought the game?!
I press square and nothing happens and i tried pressing select but it just made that ~ sign.... so if someone could maybe post their email or something so I could ask them how to get this working, that would be awsome...
Okay, after reading all of the comments I am confused, does it work on 2.6 and where would I find a registered version?
PS> What is the maximum allowable ping rate for the adhoc; does this work on xlink (Kai)?
Nevermind, i got it to work - just read the readme file, LOL
^ ^
\_/
U
I'm still having the same issues on the controls. You can't use the Thumbstick effectively at all. I hope to see this improved in the future.
i pressed square and i did not get the virtual keyboard
virtual keyboard does not work with 2.xx
do i have to download something else to play this. im new at homebrew.
do i have to download this file to play the game...............or is this just for the wifi.
multiplayer mode work perfect on my 2.01
did I hear "infrastructure mode"
And when I load it, it will say cannot load pwad file...?
i went to "http://www.idsoftware.com/games/quake/quake/index.php?game_section=demo" and it says cannot find server can someone help me
Someone please set up a room, and lets us know on here.
why not set up an aim chat room named PSPQUAKEinfra and ahve peopleset stuff up in there, and have someone always in the room ,s owe can do this?
boom head shot !!!!!!
boom head shot !!!!!!
I have a 1.5 psp when I start quake it says The following error occured : W_LoadWadFile : couldn't load gfx.wad Press CROSS to quit. Can someone tell me how to fix this problem?
OK everyone. I have an AIM room up called quakepsp. If you want to join it, then just post your aim names or msg me at DragonwolfLar. I can stay in it 25/8 (if you catch my drift...), and that way we can all have a place to meet, give aid to newer people, and all that junk. I'll be waiting...
nocomment
***** u all
Is it possible to play maps u have made with worldcraft??????????? (Worldcraft is a map maker for Quake)
I have the 1.50 psp i have put the quake and the quake% in the psp/game file but were do i get the quake file from and which file do i put it in,am new to this so cheers if anyone helps.