Quake II PSP Multiplayer Beta 3

Posted Jul 18, 2007 at 6:44PM by QJ Staff Listed in: Homebrew Games Tags: McZonk, Quake
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Quake II PSP beta  - Image 1 Quake II PSP beta  - Image 2


PSP homebrew developer McZonk of Emergency Exit has just announced that the third Quake II PSP Multiplayer Beta has been released. Among major updates McZonk makes mention of is a speed boost, although this version will not  carry sound support:
  • FPS increase
    • Quake II PSP Multiplayer Beta 3 currently runs at roughly 30 to 60 frames per second. Also included are minor graphics bug fixes.
  • New input methods
    • The analog nub's acceleration can now be configured. Speed parameters will now also affect looking when used with digital keys.
  • Sky support
    • The sky is now drawn without clipping errors.
  • No sound
    • Beta 3 does not carry audio output. McZonk explains this had to be done due to detected sound engine bug. This has nothing to do with the increased frame speed.
McZonk notes that he's currently in the process of trying to maximize Quake II PSP's memory usage. The author is experimenting with cutting down on texture memory - see the image at the top - which should free up space for all of the multiplayer mode's sounds, and re-enable single-player mode. The latter feature should be available in Quake II PSP's later updates, with this current release expected to be the last of the multiplayer betas.

Download: Quake II PSP Multiplayer Beta 3

 
 
 

Comments [refresh]

by wow - 2007-07-18 13:22
» thanx

thanx for all the hard work need anything other than money...lol...hit me at



pspkings.com





thanx hope the full game comes out soon..



can't wait

by bambam - 2007-07-18 14:13
» Hmm

Has anyone gotten the multiplayer to work? i can't ever find servers... Maybe because it's still beta?

by d - 2007-07-18 14:35
» d

it works just nobody is on it 24.7 the problem i had when i connected there was one server which must have been in space cause my ping was 350 and McZonk's was only like 45 he pwnt me and the other guy who was pinging at 350 too. if you are on west coast USA start a server and i'll join :)

by dude - 2007-07-18 19:55
» yeah

this is pretty sick

by PhoX - 2007-07-18 20:31
» yup

with a game having graphics like this, does this mean there is a possibility that they could bring half life as well ?

by Wally - 2007-07-18 20:54
» Dumbass...

How the hell would you port HL without the source code? You asking for someone to code an exact replica of the GoldSrc engine for the PSP?

by t - 2007-07-18 22:18
» t

thanks very much alot of peaple do play quake 2 online quite alot but i think they use game spy lol thank you i cant wait for single player i have the disk waiting to put files onto the psp lol

by jesse - 2007-07-19 11:09
» HELP PLEASE

after downloading the beta, were do i put the game in the psp??? write me back on here or myspace.com/cooldude3318

by bigshynepo - 2007-07-19 14:49
» Thanks!

I've been following PSPQuake2 since the beginning and applaud all of McZonk and the team's hard work in getting this project off the ground and seen through to completion.



Kudos!

by FREEZES - 2007-07-19 15:05
» FREEZES

it freezes on my 3.40 oe-a while trying to load it on single player, beta

by Nerdbert - 2007-07-19 21:50
» READ!!!!

It is a MULTIPLAYER BETA!!!!!! MULTIPLAYER!!!! !! Is it that hard to read?

by flashn00b - 2007-07-22 14:43
» Does this support infrastructure?

Just asking

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