PSPLife: Conway's Game Of Life clone |
Ó
Today we are on hand to dish out yet another homebrew game from a developer brand new to the homebrew scene, Ipodlinux. He has brought us PSPLife today, a homebrew game clone of 'ConwaysGame Of Life' which may remind some of you of the classic electronic handheld game Lights Out. Here's a short explanation of how the game works if you think you have the brainpower to conquer this on your PSP.
The universe of the Game of Life is an infinite two-dimensional grid of cells, each of which is either alive or dead. Cells interact with their eight neighbours, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following effects occur:
- Any live cell with fewer than two neighbours dies, as if by loneliness.
- Any live cell with more than three neighbours dies, as if by overcrowding.
- Any live cell with two or three neighbours lives, unchanged, to the next generation.
- Any dead cell with exactly three neighbours comes to life.
- Ability to choose the planet size (right now it's 10x10).
- Ability to restart.
- Ability to remove cells.
- Ability to change the cells during 'game'play.
Download: [PSPLife Beta]
Discuss: [Forum release thread]
44 Jumps PlayStation celebrates 15th birthday
34 Jumps PSP homebrew - MHUSPEED v3
21 Jumps PSP homebrew - MacroFire v3.0.12
17 Jumps PSP homebrew - PSPInstaller v2
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
Accessories
Add-ons
Applications
Artwork
Batteries
Cheats
Deals
Emulators
Events
Featured Articles
Firmware
Flash Applications
Flash games
Game Demos
Games
Hacks & Exploits
Homebrew Applications
Homebrew Demos
Homebrew Development
Homebrew Emulators
Homebrew Games
Homebrew Themes
How-To
Humor
Imports
Interviews
Magazines
Mods
MY QJ
News
Off Topic
On Shelves This Week
Opinions & Analysis
Podcasts
Previews
PSP Go
PSP Minis
PSP Slim & Lite
QJ How-To Series
QuickJump QuickGuide
QuickJump QuickPeek
Reviews
Rumors
Scans
Screenshots
Site News
Titles
UMD Movies
Videos
Weekend Warrior
Wi-Fi
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005


Comments [refresh]
First!!!
3rd
Get a Life.
Keep it up ! :)
This is a newsworthy development as the Game of Life is a very interesting program to any programmer, especially those looking at making emergent AI (AI that can govern themselves without a whole bunch of scripted behavior, like those in Oblivion) and cellular automata.
However, I do find it disappointing that the commentors failed to mention that this game has already been ported and expanded to a full screen version (using all the PSP's pixels) by a Lua coder (I think Lumo, but unsure) in an earlier release of Lua Player.
Oh. Ok. But I'll try to make t fullscreen in the next release.
.
AHHHHHH