PSP homebrew - The Labyrinth

Posted Jan 27, 2009 at 5:34PM by Karl B. Listed in: Homebrew Games Tags: Lua, SeanPaul223
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The Labyrinth is seanpaul223's latest contribution to the wealth of PSP homebrew games on the QJ.NET PSP Development forum. Says the dev, this game was coded in Lua and makes use of the RayCasting Engine to draw the 3D scenes.

The Labyrinth - Image 1 The Labyrinth - Image 2


There's no scenario in The Labyrinth. You're not a young Jennifer Connelly on a quest to rescue your little brother from the Goblin King. Regardless, there's a challenge. You'll have to find your way to the exit as fast as you can. Here's what seanpaul223 says:

As a matter of fact,The main aim of this brew is to show The game engine.The game apperas to be tridimentional, but it doesnÂ’t uses any 3D algorithm, just RayCasting. IÂ’ve based this engine on Sean ConnellyÂ’s Codetank Source, and F. PermadiÂ’s tutorial.


The dev notes that even though The Labyrinth's animation is pretty fast on a PC, it tends to slow down on the PSP. Adjustments have been made to improve the speed, but the job isn't fully done just yet. Check out seanpaul223's post on the forums by clicking on the Visit link below.


Download: The Labyrinth
Visit: QJ.NET PSP Development forum



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